|This is the only level in the game which you get to pilot the helicopter. Throughout
the level, you will be encountering numerous types of hostiles including sea, air and
land units. Since the majority of these hostiles have some sort of missile weaponry, it
is best to constantly use the countermeasure flare to protect your helicopter from most
direct hits. The main problem about the flares when playing the level in 00 agent is
that you will notice the constant shortages of flares when you really need to use
them, so use flares sparingly.
Once the level starts, follow the canyon until you reach the first armoured boat.
You can switch the helicopter weapons to bombs, but a few missiles will do the
job just as easily. Once it's destroyed, go as high as you can and continue following
the narrow canyon area. Eventually, Q suggests using your flares, so give them a try
against the first land unit you encounter, mounted up on the top of the cliff.
If there are any enemy helicopters in the vicinity, destroy them with a few missiles
as well. Head towards the waterfall and turn left. To the left, is a wooden bridge
going from one side to another with a few vehicles on it. One missile will destroy
the bridge, earning you a bond moment. Proceed through the canyon.
After a little while of flying, destroying any other enemy units along the way, there
is a second armoured boat on the river for you to destroy. Continue through the
level, flying past and avoiding the falling stone pillars a helicopter shoots at.
You will then end up near another ruin area, with the final armoured boat on the river
at the other side. If you have destroyed all three boats in the level, you will
earn a bond moment.
Pass under and over the numerous arches around the corner, watching out for the ones
that collapse. Pass through the open ruin area and fly through the small hole
at the opposite side. After going left, the general will start to flee with his
helicopter once again. You will now have to chase after the helicopter to the end of
When you follow the helicopter, do not bother firing any missiles what so ever as it
constantly fires flares. Use flares to avoid direct hits from any backfiring missiles
from the helicopter ahead or else just dodge them by moving up and down rapidly. Flying
through the first two enclosed areas is a breeze. When you reach the third enclosed
room, watch out for the flames that blow out of the side walls. If you manage to
dodge the flames without getting hit, you will earn the last bond moment when you exit
the enclosed area. After that area, you will find yourself flying through the last
area, which seems dark to fly through for about several seconds, but as long as you
move straight, nothing bad will happen. When the generals helicopter blows the
wall at the far end of the room, the light from outside will make it easier to see the
enclosed area. Continue to follow the helicopter until it lands on the secret base.
Now that the base is shielded, you will have to destroy the three shield generators
surrounding the base. The best and easiest tactic to destroying the base is to remain
in one place, with the base in clear view and targeting range of your missiles. Once you
have done that, continuously fire the missiles towards the base while ejecting any flares to
deter any missiles fired from the base. Keep repeating the process until the three shield
generators are destroyed, exposing the base.
Still remaining in the same place, fire an additional several missiles to completely
destroy the secret base, therefore ending the mission.