Trainer Tools and Resources
You're crazy to think elemental means so much in this specific case. Those extra stats are priceless. What good does a X4-high effect elemental gun do me when it shoots slow, has a lot of recoil and needs more accuracy?
Hoarding those extra stats for the max amount of fire rate, recoil reduction and accuracy all work together to pump SO many bullets into an enemy.
I don't blame you though, I used to think having a x4 elemental gun with high chance of its effect was all the jazz. I then found out that the guns extra stats, if used properly can turn a badass gun, into a mega-badass gun.
The x4 fire-variant of this gun I made with Maliwan_3 I scrapped because even though it did a crap load of elemental damage, the explosive varient with only x3 and those extra stats killed about 4 times faster. Elemental damage is good, but when it comes down to dropping a bad guy in a split second from a mass cloud of bullets, what good does all that elemental damage do if it doesn't even have time to take effect?
I mean, naturally if you had x4 elemental damage and a high fire rate you'd be good to go in this instance I'm describing. Though as a machine gun, the accuracy and recoil reduction is a lifesaver as even though it's a machine gun I like to shoot from distances. At this point, it's down to personal preference.
I sent this gun to my friend to modify it since he's WAY better at modifying guns then I am. He found no way to increase the base damage of the gun, he said the only idea he had to make it better was to mod an existing gun rather than making one from scratch.
You mention the damage +% not meaning anything, but I'm saying that I don't care about that. Wether it works or not, fire rate can increase damage from guns easily. Sadle with machine guns, fire rate makes a lot of recoil, and makes the accuracy hard to keep in the middle of firing. Thus, those extra stats ARE useful in this case. Perhaps in other guns like single-shot snipers meant to kill someone in 1 bullet x4 high effect elemental + good base damage is worth everything. Though since you don't fire 15 bullets a second you have to focus on those base numbers a lot more.
[Edited by CoffeeCrazy, 11/6/2009 10:06:16 PM]
i found this post in another forum describing what the different manufacturers do: Link
granted: it doesn't give you any part-names, but it tells you the information you need to create special kinds of weapons, like weapons with elemental damage, high fire rates, high accuracy or bigger magazine sizes.
i think this is very useful. =)
Of course add h.t.t.p.// at the beginning as not being as full member seems to not let me make full links.
Looks interesting, get him to post the build for it...
I've had great gun experimenting with the helix rocket launcher barrel and abilities, and I'm really thinking I'm on the cusp of figuring out the MIRV function (rockets that fire rockets! Z-O-M-G!), and more information to draw upon is always nice
First off... my numbers are most certainly NOT wrong albeit the methodology could very easily vary based upon the factors considered, and they are indeed the actual numbers POSSIBLE within the confines of the options given, NOT what the random item generator within Gearbox's set rules are.
Gearbox's number is based upon the exclusion of innumerable possibilities because they either couldn't happen within the rules, or simply wouldn't happen because a certain weapon would never use parts/modifiers from another class of weapon.
That being said, we're not talking about playing within the rules, you're at CheatHappens, if you're going to stay within the rules then you came to the wrong house
Gearbox's is likely right for their item generator, but I (nor anybody else for that matter) have been talking about Gearbox's item generator.
DO WANT REPEAT0R!!!11
by the way full links.
did you try to use the [urI]-tag? (no, you have to spell with an L, not with an i, as i did.)
works just fine for me . . .
He did however modify my machine gun to be much more destructive. He gave it the ability so every bullet actually fires 3 bullets, gave the gun ammo-regen and x4 elemental with high-chance. Needless to say, it's beyond disgusting.
My friend also made a revolver that shoots x4 of all elemental types at the same time and hits enemies health bypassing their shields. It kills so fast, a true jaw-dropper. On playthrough 2+ he can kill the Eridian aliens with 1-2 bullets each.
While he doesn't want to give too much information away about how he does it, I can say I don't blame him for not wanting guns to enter the community that completely nerf the whole game. He's gone beyond editing guns that can realistically be found at some point in the game and entered the realm of truly wrong weapons that defy what Gearbox had ever intended.
So far he has found out the following:
1. Guns that can shoot bullets that bypass shields and kill the main health.
2. Guns that can shoot all 4 elemental types at the same time.
3. Guns that can sacrifice fire-rate for something else better, but the fire-rate increases when scoped dramatically.
4. Guns that fire rockets.
5. Guns that were not meant to, but can now shoot x3/x6 bullets at the same time.
I say this not to show you how, but to let you know it is possible. This is his request, not mine. Just be as creative as you can, the game can handle limits far beyond what you may think.
[Edited by CoffeeCrazy, 11/7/2009 7:13:24 PM]
Ahhh, in other words, your "friend" is a selfish sort who thinks he knows something that others do not...
For those that want to know, it's a simple trick:
That pistol for instance will fire three rockets with 4x incendiary damage.
It would have been nice if your "friend" wasn't currently afflicted by a severe cranial impaction of his rectal aperture, but unfortunately that seems to be going around... Please remember, you're not even remotely close to "modding" the game, hell you have to have someone ELSE'S program just to start tinkering. More over, you can only copy/paste what already is possible in just to mix-mash a result... If you think you've accomplished some miraculous feat, I shouldn't have to tell you that you've already been beaten out by countless others who've forgotten more about modding than you will ever know.
For instance, I'll demonstrate that your "friend" knows nothing... Well that's not true, there are plenty of people who know nothing and are far beyond your "friend"... Anyway, your list of five parlor tricks that you perhaps think are secrets are not so and to spite "your friend" I'll share them, unlike "your friend", who's too full of his own nonsense to share what is already known to so many.
1) bypassing shields is an skill bonus of Mordecai's sniper tree. It could also be "Cutting Edge" [Red Text]
2) all four elements at the same time is the [Red Text] Chimera:
3) This is another [Red Text] ability "BAM!BAM!BAM!BAM!BAM!"
4) "Shoots Rockets" [Red Text] ability
5) 3x? 6x? is that all? My machine gun fires 9x incendiary with a 4x multiplier (unlike the craptastic Chimera's sucky proc rate) with every bullet fired, and it's not a burst effect, one bullet fired -IS- nine on impact. Abilities for multiple shots abound in the [Red Text] category.
Please tell your "friend" that for all that he thinks he knows, he doesn't know nearly enough to pretend like he's got a secret...
[Edited by knightpress, 11/7/2009 9:00:16 PM]
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