Trainer Tools and Resources
I must call my friend, he will kill you all. You are waisting his hard work!
Idk what you're talking about. But if you use your brain and look around. It's rather simple to find and figure out. ...and you spelled wasting wrong.
Also, the calculations from earlier were not only done wrong. But have the wrong info. The amount is around 17 million 750,000.
Quoted from Gearbox.
[Edited by XWolf, 11/5/2009 7:59:27 PM]
thats it in order. useing gibbs
as u can see to make a gun orange is not its quality it has to do with a few things. I seen shotguns shoot rockets. Rocket launchers that shoot rockets that heal u.
if u want to see any other gun in my pic let me know~
[Edited by SIL3NT-DE4TH, 11/6/2009 5:14:38 AM]
Anyways, my friend and I have been spending hours upon hours trying to make the BEST gun for each class.
So far we have the following done: (Unable to add h.t.t.p.// in the beginning of links so add them for the ones below)
Combat Rifle (use with +%Combat Rifle Damage Class Mod)
(Sight removed to allow all the stats to be shown)
Machine Gun (use with Ammo-Regen Class Mod or Fire Rate for best results)
(Some white stats not visible +61% Recoil Reduction/+53% Fire Rate)
Repeater (No Image or build yet available)
Revolver (No Image or build yet available)
Now, when we say the best, we mean taking elements from multiple guns and combining them together, trying our best to keep the best white-stats on each gun. We have found if you go with the Maliwan_3 manufacturer you lose some of your white stats as many of the good stats are manufacturer-material dependant. However you do end up with x4 elemental damage with high chance.
Our guns dont use Maliwan_3 mostly to ensure the white-stats stay (we've noticed guns seem to keep 1-2 white stats even though they migh not be visible in the menu (they are pushed below).
To make a note about each gun: (These are coupled with Class Mods that assist in their powers)
Revolver: Haven't seen much of it yet in action (the updated one) but before it seems to be fit for high fire-rate and can kill things very fast, easy with its high accuracy and 4x scope.
Repeater: When used with a Hunter+correct Hunter perks, fires about 42 rounds in 2 seconds with pinpoint accuracy even with no scope up. Needless to say, my friend can run through mobs and they die as fast as he runs. The gun also includes ammo regen so you can fire nonstop without losing ammo.
Combat Rifle: Wasn't able to upgrade this an insane amount. The 3-burst fire seems to be a heavy drawback even though the gun is surely capable. I moved onto machine guns once I couldn't get this any better. Needless to say I am sad that I had high hopes for combat rifles.
Machine Gun: Now here's a combat rifle of death. I spent over 4 hours last night making sure that this was the best machine gun to ever exist in Borderlands. If someone could find a way to make it truely better I would bow before them and call them a god. It has 105 rounds (180 for incendiary) for the explosive variant which fire mega quick. The fire rate is absolutely destructive, each clip takes about 5 seconds to unload. 105 bullets in 5 seconds is ALOT. It's also very accurate with some mild recoil, so those enemies in the distance have to be able to outrun a cloud of bullets. The only issue this gun has is it's out of ammo fast.
To Rick (Mr. Gibbed):
If you ever happen to read this or someone tells you, making it possible to Copy/Paste whole lines would be brilliant. For instance, where you click on the left tab to then duplicate a line, having the ability to COPY the whole line so it can be pasted into another editor quickly. Thank you so much for your program!
Oh yeah, anyone have any Class mods for ammo regen+ fire rate? Or any good shields with high stats and quick health regeneration? Thanks.
[Edited by CoffeeCrazy, 11/6/2009 10:15:27 AM]
I've made variations with much more damage but not everything is in that damage amount. Those extra stats mean a lot too. By getting some of those extra stats had to sacrifice some damage.
If possible, could you build the machine gun (explosive variation) and tell me what would need to be changed in order for it to have higher damage while keeping its extra stats?
Editing the grip on most guns causes no change from what I've seen.
[Edited by CoffeeCrazy, 11/6/2009 1:36:15 PM]
Example, a gun with 100 damage but has +20% damage showing means it still only does, 100 damage but upon it generating with the materials, it gained the the damage. Testing a weapon with 33 damage and a +35% damage text did only 33 damage. That's how I figured that one out. So the elemental is the only good addition, you wanna aim for the best stats you can. You don't need the white increases. Didn't take a screen, but I remember it's damage from the other night.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem