i have this sniper i like to use. it's not over the top, but pretty good, and better than all the others i came across till now.
it's called the "GGN9 ZZ LONG SNIPER".
the stats are like this
Link and it looks like this
Linki took this sniper and changed all the numbers in the parts that have them to 1, 3 and 5.
the results are like this:
everything with 1 and quality 0 stats
Link and looks like
Linkeverything with 3 and quality 1 stats
Link and looks like
Linkeverything with 5 and quality 2 stats
Link and looks like
Linkas you can see, if a part doesn't exist, non is used.
looks funny, but ruins the weapons stats, as you can see.
but you can be relieved: the game doesn't crash or bug out, if stuff gets wrong in this way. and i don't think it would bug out if you start interchanging brandnames and the like.
i'd guess the game takes it with a grain of salt or ignores it all the way, if it doesn't fit.
but what surprises me is the level requirement of level 3 for all the generated weapons. the original weapon came with a requirement of level 13.
i'd say the next thing we need is a list of the possible parts for each section and what they do . . . =)
[EDIT]
i just had another look at the new savegame. (i'm happy i did a backup since i threw all my other weapons away and now i would be stuck with 3 more or less useless weapons and a kinda good sniper!)
the entries that don't work with the weapons are set to "None" or "0" (zero) in the savegame.
meaning: the 1-weapon has a quality of 0 (zero), no prefix and no accessory
the 3-weapon has a quality of 0 (zero), no prefix, and no accessory
the 5 weapons has a quality of 0 (zero), no body, no magazine, and no material.
for some strange reason, the original weapon has a clip size of 6, even though ingame it has only 3.
and all the weapons that are equipped seem to always have clip size of 0 (zero).
i think the column named "Clip Size?" contains something else. but only time will show. or some really smart guy that figures it out! =)
anyhow.
that explains what all the generated weapons suck so hard, considering almost half the parts are missing. =)
[Edited by Killa_B, 11/5/2009 5:05:30 AM][EDIT AGAIN]
so i sat down and looked over my work again, and used only parts i knew would work.
and *TADAAAAA*
a level 22 sniper i can't use right now, since i'm only at level 20 . . . =(
but the stats look like this
Linkand i guess if i could equip it, it would look something like the sniper with all the 3's in it.
the weapon is called "VRR590 XX LONG SNIPER"
if you want this weapon, use the following:
Equip Slot: 0 (i guess you don't want to equip it right away)
Type: gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle
Grade: gd_itemgrades.Weapons.ItemGrade_Weapon_SniperRifle
Quality: 2
Manufacturer: gd_manufacturers.Manufacturers.Jakobs
Prefix: gd_weap_sniper_rifle.Prefix.Prefix_Acc5_Long
Title: gd_weap_sniper_rifle.Title.Title__SniperRifle
Body: gd_weap_sniper_rifle.Body.body3
Grip: gd_weap_sniper_rifle.Grip.grip5
Magazine: gd_weap_sniper_rifle.mag.mag3
Barrel: gd_weap_sniper_rifle.Barrel.barrel5
Sight: gd_weap_sniper_rifle.Sight.sight5
Stock: gd_weap_sniper_rifle.Stock.stock5
Action: None
Accessory: gd_weap_sniper_rifle.acc.acc5_Long
Material: gd_weap_shared_materialparts.ManufacturerMaterials.Material_Jakobs_3
btw. the game doesn't allow weapons to be in the quick equip slots if your character can't handle them. they get kicked out of the slot as soon as you load up the game.
[Edited by Killa_B, 11/5/2009 5:31:29 AM]