Whale, whale, whale!posted
2/21/2015 7:54:14 PM
Aaaand several personal issues and a month later.
Character: Ku'urg The Zaal Dragon
Role: Tank / Crowd Controller / Roamer
Range: 270 (melee) (largest melee range)
Q - Subterranean dive / Resurface cost:20/20/20/20/20 Type: Target ground / AoE instant effect CD: 20 seconds
Ku'urg like most Zaal dragons, doesn't actually fly, but burrows in the ground. He uses his ability to burrow during which he receives a 20% movement speed bonus on all levels, receives stealth and 25%/50%/75%/100%/125% health regeneration from all sources excluding allied direct spells (Auras are ok.).
Ku'urg receives different bonuses from all of his other abilities when he is underground. When topside he losses these bonuses.
Ku'urg can then reemerge from the depths wherever he is positioned while underground after which he slightly knocks back and dazes (99% slow on movement speed and can't attack) enemies in close proximity of the exit point for 2 seconds. He also does 100/125/150/175/200 physical damage to anyone caught in the radius of 300 units. Ku'urg receives bonus 1/2/3/4/5 armor and 1%/2%/3%/4%/5% spell resistance for every chosen hit.
W - Acid Reflux / Acid Trail cost: 40/38/36/34/32 secondary cost: 12 mana/s Primary Type: line skill shot Range: 1000 units Secondary Type: Active ability Primary CD: 14 seconds
Ku'urg spits an acidic ball of goo which sticks to the first unit hit. The unit is damaged for 50/90/130/170/210 magic damage, is slowed by 18%/22%/26%/30%/34% for 2 seconds and has it's armor reduced by 30% for 6 seconds.
While underground Ku'urg's body secrets the a dangerous acidic venom that rises to the surface, stays around for 6 seconds and does 20/24/28/32/36 magical damage per second. The damage is increased by 2% for every second spent on Ku'urg's acidic trail. The trail is invisible, unless using stealth detectors. Even so, the trail is non-removable. The movement speed bonus gained from Q is lost when Acid Trail is active. Ku'urg has vision of all of the acidic trail, including people standing on it.
E - Stonespine Tail / Spike Storm cost: 50/65/80/95/110 secondary cost: 80/90/100/110/120 Primary Type: line AoE skill shot Range: 1200 units Secondary Type: Active AoE CD: 10 seconds
Stonespine tail is a line skill shot that spreads in a cone for the last 400 units or upon hitting an enemy target. The shot spreads, hitting all enemies in the cone for 80/125/180/245/300 physical damage and slowing all units hit for 20% movement speed for 1.5 seconds or 50/90/130/170/210 damage if the shot hit an enemy target before reaching it's maximum range. If any enemy was hit before the shot ended the hit enemy is slowed for 45% for 2 seconds, whereas targets hit by the spread shot aren't slowed.
Spike Storm is an AoE ability that Ku'urg uses when underground. It starts as a circle from Ku'urg's position spreading outward for 600 units. Enemies hit by the spikes are damaged for 45/75/105/135/165 phyiscal damage and due to a toxin these enemies receive a damage debuff of 15% unless they are hitting Ku'urg. If Ku'urg has not leveled his W at all, this damage debuff is not applied. Ku'urg gains 3% evasion for every enemy hit to a maximum of 30%.
R - Earth Dragon's Domain cost: 100/120/140/160/180 Type: line AoE skill shot Range: 1500 units CD: 90 seconds
Ku'urg slams the ground with all his force and sends out a tectonic wave of earth spikes. The spikes move in a large line, damage enemies hit for 90/160/230/300/350 magical damage, knock them up for 1 second and stun them for 0.9 seconds after the land back on the ground. After reaching their maximum range the spikes diverge into a semi circle back towards Ku'urg's position. After the divergence they erect a tall wall of stone that stays there for 7 seconds and cannot be moved through unless with the usage of blinks or teleporation. The wall is erected on all terrain with the exception of Towers. If the wall has a Tower within its path the wall will not be erected on the spot of the tower, but will be after it. Ku'urg receives a bonus 10% to both attack damage and attack speed for 9 seconds based on how many Chosen were trapped in the semi-circle. He also receives a 2% damage reduction for every Chosen knocked up by the initial line.
Alright so I guess that's it. Took me ages to write that. I have a good idea for the all the MOBA hero types, it's just that lately I've been feeling a bit under the weather and it's really a pain just existing. Ku'urg is a Zaal dragon, an earth dragon basically, no wings, just a lot of rock smashing and tunnel vision.
Ah darn, forgot to put the abilities into bold and now this miess of a blob text is a pain to edit Q_Q