AdmiralAckbar's Cheat Happens Profile
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I've let this insanity drag on too long
posted 1/22/2015 2:53:16 AM

2. Aleks (ich)

Character: Rahn'nar (not an official name, something he says a lot without much sense, assumed name)
Title: The Insane Berserker
HP: 689
MP: 387
MS: 280
Role: Carry/Fighter/Moar Meaty! (Tank)/Criminally Insane/ Really Really Insane/Murderer
Range: 150 (melee)
Primary weapon: Cleetus the Cleaver
Secondary: Bertha the Basher
Rahn'nar has a lower attack speed at start than most Chosen, for good reason.

Q - Meat the Parents cost:40/40/40/40/40 Type: Target ground AoE Range: 800 CD: 17 seconds
The mind of a human being has always been both fascinating and frightening to examine. Sadly for Rahn only the latter can be said. No one can really say what it was that made Rahn believe he was born from the love affair of two weapons, namely Bertha and Cleetus. Sadly Rahn was raised by them (actually the voices in his head speaking through his weapons) and his life has been somewhat of a rollercoaster in many ways, even literal, than one.

Rahn uses his tempered & insane driven body to jump in a certain range to a certain location, slashing & bashing in front of him with Cleetus and Bertha. For every enemy Chosen hit, Rahn receives a large attack speed bonus, if he hits an enemy creep however he gets a smaller bonus. This bonus stacks up to 16 times and lasts for 9 seconds, the creep bonus is 8 stacks and lasts 6 seconds (stacked separately).

The duration is increased by 2 seconds for each Chosen at a max of 10 seconds. The duration of the creep bonus is also extended by the hit Chosen bonus.
Attack speed bonus for each Chosen: 12%/16%/20%/24%/28%, attack speed for each creep: 1%/1.5%/2%/2.5%/3% Damage on impact:68/124/168/202/224

W - Misanthropy Type: Passive Range: 1200
Rahn'nar's isolationism has driven him to hate and despise other meaty talky things, especially humans, with all their talk and blah blah blah and no killing and murdering. In fact every time he sees something meaty, he can't help but get a tingly tangly feeling to just slice them apart. This is no exception for Chosen ones.

Rahn receives a 0.20%/0.40%/0.60%/0.80%/1% boost to his movement for every % HP the enemy Chosen within range are missing to a max of 100%. In addition whenever enemy Chosen are bellow 40% HP Rahn receives a health regeneration bonus of 2/4/6/8/10 HP/S.

E - Mash and Grab cost: 80/80/80/80/80 mana Range: 380 Type: AoE CD: 12 seconds
Rahn'nar, despite his overbearing insanity and countless mental diseases, has learned a few things about fighting meaty things. He has noticed that almost all meaty things like using different things as weapons.

Rahn has discovered a way to make them sorry they ever hit Rahn.

Rahn spins in a maniacal fury as he attempts to disarm his opponents as well as damaging them for 60/80/100/120/140. Rahn's resistance to damage is increased by 1%/2%/3%/4%/5% for every Chosen hit for a duration of 4 seconds. Disarm chance is 20%/25%/30%/35%/40% (Disarmed units have base 50 damage and cannot attack from range. They can still cast abilities that are not related to auto attacks).

R - ... Cost:120/120/120/120/120 Type: Self-cast CD: 120/110/100/90/80

Throughout his maniacal exploits Rahn has encountered a great deal of strange and utterly destructive things. One such thing was a large toxic swamp used as a dumping site for all matter of dangerous and failed experiments, chemical and alchemical concoctions for a great many institutions who dabbled in both chemistry, alchemy and even diabolism. No one knows how Rahn survived the encounter with this horrid abominable swamp, but something inside him changed, monstrously so.

Casting this ability gives Rahn full stacks(both types) of Meat the Parents.
33% chance to cast: MAULL!!! MAIMM!!! MURDERRRR!!!
Effects: 15% chance to stun enemy on-hit for 1.2 seconds, all auto attacks slow targets for 20% movement speed for 3 seconds, gain 50% of your current attack damage.
Duration: 10 seconds

33% chance to cast: MAGIKK!!! MISERYY!!! MELT AWAYYY!!!
Effects: deal 25% of your current attack damage as elemental magic on hit, gain a passive aura that reduces the healing effects on enemy units by 50% and gain a passive aura that does 100 elemental damage to all enemy units each second in a 500 unit radius.
Duration: 10 seconds

33% chance to cast: MALICEE!!! MURKKK!!! MONSTERSSS!!!
Effects: deal 60 abyssal damage on every third strike, gain 20% evasion chance and 8% to spawn a Wraith. Wraiths only do elemental damage and receive 50% of Rahn's attack damage and attack speed, 50% of his maximum HP and 50% of his current speed. Their attacks sap 35 mana on hit and their elemtanl damage increases by 10% for every 10% Mana the enemy is missing. Number of Wraiths: 5 maximum. Each Wraith follows Rahn and attacks only enemy Chosen within a medium range.

Each Wraith will attack only 1 Chosen, unless none are present, in which case the additional Wraiths will only do 20% damage to the Chosen they've targeted and without the mana sap (only first one has mana sap).
Duration: 10 seconds

1% chance to cast: MOAARRRRRRRRRRRRRRRRR!!!
Effects: Simultaneously casts all 3 abilities. Misanthropy's bonus is doubled and the Meat the Parents bonus doesn't start ticking until MOAARRRRRRRRRRRRRRRRR!!! wears off.

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