Company of Heroes: Opposing Fronts Discussion
By all means choose either location you prefer, hopefully Savefile.com will sort out their situation by tomorrow and there will be no more problems, but in the meanwhile Filefront is a fine host as well.
[Edited by knightpress, 5/11/2009 8:11:40 PM]
yea..thanx a lot. i've tested ur previous mods of Opposing Fronts with the original COH and that too simply because both were loaded together. and ur Ewiger Krieg Mod worked pretty well with the original COH..except for the mission where u have to secure a few strategic locations and create a kill zone for the incoming Nazi convoy. i just couldn't get that airborne unit to capture the first strategic point after destroying the first anti-air gun. they just wouldn't move beyond that destroyed gun. other than that...i played the entire COH with Ewiger Krieg Mod..and wow...it was huge fun. but i must point out that both COH and Opposing Front was updated to v2.201 at the time.
[Edited by saurabhfzd, 5/12/2009 8:14:06 AM]
There have been several posts on this topic in the last several days. You need a program called WinRAR to open the .RAR files.
.RAR is a compression method, similar to .ZIP but more efficient and faster.
You can download the program for free and once you use it you won't go back to alternatives like WinZIP for packing/unpacking files.
the bofor crashes the game, no matter what side you are. (US 0r Brit)
Theres no sound for the panzer elite units if you build them with the wehrmeht or vice verser (its the same with the US if you build brit units) But I don't know if that can be helped.
The 88's and flank 35 don't come with crews. I don't know if thats ment to be like that.
king tigers, tigers, jag panthers have no limit YAY
The AI actually builds the units from the other build menus. (like US building brits stuff and vice verser)
the trainer works great with it.
campaigns work with direct fire now thats a big plus in my book (except the brit campaign when you have to build the bofor, see bugs to know why)
The Bofors bug has already been discovered and corrected, please test on the latest build
As for the gun crews of the 88's and flak 35's, sounds more to me like you're using the trainer to instant build, which can drop the crews regardless of my mod. Playing without the instant construction option activated on the trainer allows the game itself to crew the gun properly, the mod has nothing to do with it, the trainer is making the game build it in such a way that a crew isn't summoned for it so you end up having to staff it yourself.
As to unit sounds, that's a long since known and addressed issue since the beginning of the mod, there is little that can be done, however ensure that you've got all the right files installed in the latest version of the mod as well, as it -should- let mission sounds, play back, briefings, and the basic things still work fine, as mine do. Some things are inherently omitted.
So thats why the crews never appear cause of the trainer thanks for the information.
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