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Ewiger Krieg Mod
 
knightpress  posted on May 11, 2009 8:01:50 PM - Report post

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Just to help circumvent Savefile.com's current difficulties, I've uploaded the current version of Ewiger Krieg to Filefront:

files.filefront.com/Ewiger+Krieg+5+11+09rar/;13743855;/fileinfo.html

Link

By all means choose either location you prefer, hopefully Savefile.com will sort out their situation by tomorrow and there will be no more problems, but in the meanwhile Filefront is a fine host as well.

[Edited by knightpress, 5/11/2009 8:11:40 PM]

 
Lebrau  posted on May 11, 2009 8:59:25 PM - Report post

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I have posted that I had problems getting the mod a couple of weeks ago and I feel maybe I havent been very clear.... basically what my problem is that I can download the file, but I can't seem to open the downloaded file
 
saurabhfzd  posted on May 12, 2009 8:12:44 AM - Report post

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quote:
originally posted by knightpress

Keep in mind, I've never tested it with the original "vanilla" company of heroes all by itself... That being said, the overall function should remain the same, and if updated accordingly I think it would be functional, however you'd have no Commonwealth or Panzer Elite, so in that regard it may well not work or not completely...

I will tell you that I never built Ewiger Krieg for just the original game alone, particularly since Opposing Fronts had all the code and data already available, one need only enter their CD-Key to unlock it. Ewiger Krieg -today- is entirely built around and for Opposing Fronts and Tales of Valor. To get the utmost out of the mod then all of the titles through Tales of Valor should be installed/activated.

yea..thanx a lot. i've tested ur previous mods of Opposing Fronts with the original COH and that too simply because both were loaded together. and ur Ewiger Krieg Mod worked pretty well with the original COH..except for the mission where u have to secure a few strategic locations and create a kill zone for the incoming Nazi convoy. i just couldn't get that airborne unit to capture the first strategic point after destroying the first anti-air gun. they just wouldn't move beyond that destroyed gun. other than that...i played the entire COH with Ewiger Krieg Mod..and wow...it was huge fun. but i must point out that both COH and Opposing Front was updated to v2.201 at the time.

[Edited by saurabhfzd, 5/12/2009 8:14:06 AM]

 
knightpress  posted on May 12, 2009 5:58:27 PM - Report post

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quote:
originally posted by Lebrau

I have posted that I had problems getting the mod a couple of weeks ago and I feel maybe I havent been very clear.... basically what my problem is that I can download the file, but I can't seem to open the downloaded file

There have been several posts on this topic in the last several days. You need a program called WinRAR to open the .RAR files.

.RAR is a compression method, similar to .ZIP but more efficient and faster.

You can download the program for free and once you use it you won't go back to alternatives like WinZIP for packing/unpacking files.

www.win-rar.com/
download.cnet.com/WinRAR/3000-2250_4-10007677.html

 
Hells_nuke  posted on May 13, 2009 6:29:23 AM - Report post

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I haven't posted here in about 2 days so heres what I have found.
Bugs:
the bofor crashes the game, no matter what side you are. (US 0r Brit)
Theres no sound for the panzer elite units if you build them with the wehrmeht or vice verser (its the same with the US if you build brit units) But I don't know if that can be helped.
The 88's and flank 35 don't come with crews. I don't know if thats ment to be like that.

Best bit
king tigers, tigers, jag panthers have no limit YAY
The AI actually builds the units from the other build menus. (like US building brits stuff and vice verser)
the trainer works great with it.
campaigns work with direct fire now thats a big plus in my book (except the brit campaign when you have to build the bofor, see bugs to know why)

 
knightpress  posted on May 13, 2009 3:12:13 PM - Report post

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quote:
originally posted by Hells_nuke

I haven't posted here in about 2 days so heres what I have found.
Bugs:
the bofor crashes the game, no matter what side you are. (US 0r Brit)
Theres no sound for the panzer elite units if you build them with the wehrmeht or vice verser (its the same with the US if you build brit units) But I don't know if that can be helped.
The 88's and flank 35 don't come with crews. I don't know if thats ment to be like that.

Best bit
king tigers, tigers, jag panthers have no limit YAY
The AI actually builds the units from the other build menus. (like US building brits stuff and vice verser)
the trainer works great with it.
campaigns work with direct fire now thats a big plus in my book (except the brit campaign when you have to build the bofor, see bugs to know why)

The Bofors bug has already been discovered and corrected, please test on the latest build

As for the gun crews of the 88's and flak 35's, sounds more to me like you're using the trainer to instant build, which can drop the crews regardless of my mod. Playing without the instant construction option activated on the trainer allows the game itself to crew the gun properly, the mod has nothing to do with it, the trainer is making the game build it in such a way that a crew isn't summoned for it so you end up having to staff it yourself.

As to unit sounds, that's a long since known and addressed issue since the beginning of the mod, there is little that can be done, however ensure that you've got all the right files installed in the latest version of the mod as well, as it -should- let mission sounds, play back, briefings, and the basic things still work fine, as mine do. Some things are inherently omitted.

 
Hells_nuke  posted on May 13, 2009 6:49:20 PM - Report post

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LOL sorry knight I didn't see there was a new version I am still useing the 5.9 version never mind.

So thats why the crews never appear cause of the trainer thanks for the information.

 
Lebrau  posted on May 14, 2009 1:31:40 PM - Report post

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Thank you a lot knightpress!

Your mods are awesome!!

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