Company of Heroes: Opposing Fronts Discussion
As of May 8th 2008, I can no longer completely support Ewiger Krieg with use in versions 2.300 and 2.301 of Opposing Fronts due to problems well beyond my control. This isn't to say that it won't work, because even with those versions it -can- work, but it's up to fixing the game itself rather than anything to do with the mod.
When I have absolute confirmation of a post-2.301 patch of the game that unquestionably works as well as pre-2.3, I will fully endorse it with open arms, and in the mean while my full support of Ewiger Krieg on all other versions is completely unchanged. Unfortunately I alone can not bring order to the chaos Relic Studios insisted on putting into 2.300 and 2.301, so until those bugs are addressed those two versions are somewhat "omitted".
I want to thank in advance anyone that's tried my Ewiger Krieg Mod, and I hope you like it (and if you do, rate it high please)
To expand some on what the mod's description explains...
The Ewiger Krieg mod is the end result of wanting to add ever more to the game and simply tear down every wall between the player and the options available to his faction (Panzer Elite or British Commonwealth). With this mod active you can not only access basically the entire roster of the Panzer Elite and British Commonwealth, but also the Wehrmacht and Allies (from Company of Heroes) as well including their buildings, defenses, and unit abilities!
Panzer Elite can now build directly (and without requirements or limits) Pioneers, Luftwaffe, Fallschirmjäger, Flakpanzer IV (Ostwind), Wirblewind Flakpanzer, Sturmgeschütz IV (StuG), Jagdpanzer 38(t) (Hetzer), Hummel (Artillery), Jagdpanther, Panzer IV (standard Wehrmacht), Panzer IV (infantry support), Panzer IV (standard Panzer Elite), Panther (standard Wehrmacht), Panther (Panzer Elite Standard), Panther (with extra Camouflage ability), Tiger I, and Tiger II (Königstiger, King Tiger) with build cap raised to 500!
I've not mentioned numerous units that are in the game by default or spawn from a building by default; those remain untouched in their places.
British Commonwealth can now build directly (and without requirements or limits) Engineers, Commandos, Canadian Infantry, Vickers Heavy Machinegun Squad, Sherman Firefly, M4 Sherman Calliope, M7 Priest, Churchill AVRE, Churchill Crocodile, Churchill (standard), and M26 Pershing (No building cap)
Basically, Ewiger Krieg has everything ULTIMATE Special Tank Mod has and many many times more, and countless additional options open to the player of either faction.
[Edited by knightpress, 4/19/2008 1:59:46 PM] [Edited by knightpress, 4/19/2008 2:28:42 PM] [Edited by knightpress, 5/8/2008 3:25:13 PM]
[Edited by knightpress, 4/19/2008 1:59:46 PM]
[Edited by knightpress, 4/19/2008 2:28:42 PM]
[Edited by knightpress, 5/8/2008 3:25:13 PM]
This is going to create utter CHAOS on the battlefield...
Especially liked the panther with the camo option.
There are some bugs on the british side though...
Commandos can be deployed while the field support truck is moving.
Similarly, the add-on tanks can also be deployed while the armour command truck is moving.
Perhaps, you could look into it.
All in all, it's not a game breaking flaw and while I probably could monkey with it to "correct" it, the end result would still be that X building can spawn Y unit.
Considering the far larger task of actually making the mod actually functional, and having to build it from the ground up since building upon ULTIMATE Special Tank mod simply would have been more effort to shuffle everything back around than making a whole new mod from scratch, the minor cosmetic issues aren't a huge concern.
If anything, I'd say that the British Commonwealth is going to need every last edge they can get since the Panzer Elite are leaps and bounds superior in every department now at least in regard to access to inherently powerful units. Using Wehrmacht defenses with Luftwaffe 88mm AT guns, and still having the entire roster of Panzer Elite offensive units (even those you aren't really supposed to have ) the British Commonwealth oriented player has their work cut out for them to make a serious push on the PE.
If people start playing this online/LAN it's going to be total pandemonium!
love your mod KnightPress , the best mod
iv'e played but the sound don't work to good on the
voices is there any way to fix that to get the full
As far as commanders babbling on, it was a blessing for me I just wanted to get back into the fight anyway.
[Edited by knightpress, 4/22/2008 12:54:54 PM]
Detailed list of units and buildings supplied by the Ewiger Krieg Mod:
1) Panzer Elite
MG42 Heavy Machine Gun
Sdkfz 251 Halftrack
Gr. 34 8cm Mortar team
Pak 38 50mm Anti Tank Gun
Sdkfz 234 Armored Car
150mm Nebelwerfer Rocket Battery
Stug IV (Wehermacht Standard)
Knight’s Cross Holders
Panzer IV (Wehermacht Standard)
Panther (Wehermacht Standard)
Miscellaneous veteran upgrades for the Wehrmacht forces
Panzer Elite Headquarters (starting building):
Funkwagen ‘Vampire’ Halftrack
Tank Buster Heavy Infantry
Assault Grenadier Heavy Infantry
Marder III Tank Hunter
Stug IV (Wehermacht Standard)
Hummel Self Propelled Artillery
Wirblewind Flak Panzer
Light AT Halftrack
Bergetiger Repair and Recovery Vehicle
Panzer IV Infantry Support Tank
Munitions Panzer IV (Panzer Elite’s ‘long barrel’ version)
Panther (Panzer Elite’s standard version)
Panther (Panzer Elite’s camouflage version)
2) British Commonwealth:
Weapons Support Center:
Heavy Machine Gun Team
M8 Armored Car
M1 57mm Anti Tank Gun
M10 Tank Destroyer
M4 ‘Crocodile’ Sherman
Upgrade(s) for the above ‘Allied’ units.
Headquarters Command Truck:
Field Support Truck:
Stuart Light Tank
Heavy Machine Gun Team
Armored Command Truck:
Cromwell Command Tank
Churchill Mk IV
Priest Self-Propelled Artillery
[Edited by knightpress, 4/22/2008 6:57:26 PM]
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