Company of Heroes: Opposing Fronts Discussion
i download, extract, do the same as your explanation and there is no problem starting the game.
so problem solved. btw your mod rocks....
keep up the good work.
Just to keep the news fresh, Ewiger Krieg now has direct fire (ToV feature) mode for all armored vehicles! Ewiger Krieg 5-9-2009 is available, as always, in my signature below.
thanx a lot. not only r ur mods awesome..it seems..so r u...just one quick question...will both the mod and the trainer work together..properly?
As has been discussed before, but is obviously buried in a mountain of pages of posts, the mod doesn't actually alter how the game works, it merely tells the game that the set of rules it is supposed to follow are different, so "this" is now the new game plan.
The trainer however takes memory addresses that are alive in the RAM of your computer, and based upon what they are, alters them depending on the function. The trainer itself is a program that is separate from the game itself, yet alters the values stored in memory for the game, such as resources.
Being that they are doing two entirely different things, the trainer and Ewiger Krieg do not interfere with one another directly.
thanx for everything. ur mods work great...as always. there's one lil' problem i've encountered...during the British Campaign...there's this first mission..where u have to get control of the Abbey...u can create only one unit of an engineer..and they have this special ability(thanx to ur mod) where they can build a heavy mortar bunker etc. but when i try to build within my own territory...it always says...cannot build at this location...no matter where i try to build. y does this happen?
As a side note however, while tinkering I noticed a crash caused by my recent version of the game when building Bofors emplacements
Thankfully, it was instantly diagnosed as to what caused it, so it's now fixed and a corrected version has been uploaded and is ready. If any other problems are found, please don't hesitate to let me know so I can work on it.
[Edited by knightpress, 5/11/2009 6:43:33 AM]
yea...that's exactly what happens during the Abbey mission..although its a very minor irritant.... in no way does it reflect badly on ur mod/mods. other than that...i have never...never...run into any problem with ur mods...infact they have made COH...an extremely fun and enjoyable experience. will this mod work with the first COH too? or..might it cause any problem? please do let me know.
[Edited by saurabhfzd, 5/11/2009 7:08:51 AM]
I will tell you that I never built Ewiger Krieg for just the original game alone, particularly since Opposing Fronts had all the code and data already available, one need only enter their CD-Key to unlock it. Ewiger Krieg -today- is entirely built around and for Opposing Fronts and Tales of Valor. To get the utmost out of the mod then all of the titles through Tales of Valor should be installed/activated.
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