Company of Heroes: Opposing Fronts Discussion
As for repairing in Normandy, the things and units that can be repaired or perform repairs are left "as is", their abilities are unimpeded by the mod, however if it can't be repaired or the unit can't perform that act, then it can't/won't be an option.
On the subject of units not using pickups, if it's a heavy MG, they have to deploy it and be facing in the direction to use it, if it's an LMG, they will use it as normal, but I'm not seeing any abnormal function in them and wouldn't expect them to behave abnormally as I haven't altered anything to do with that.
About snipers on airborne squads, while it could be done, I don't see much point in doing so... If you've got pesky building squatters then you're going to have to use grenades/demo packs, resort to flame based weaponry, or the tried and true armored units. If what you're doing isn't working, rethink your approach and come up with another way.
i am using 2.101 version patch ,the problem where airborne dont take on hmg is only in one mission (where we have to take out the antiaircraft guns all over the area and after capturing strategic points soldiers come out of hiding) but rest work well.
In carpiquet mission i am not out of population ,i played the whole mission only using the commandos that were provided at mission start and not more than that but still i have the problem , i also use trainer and in british campaign i am not able to use company commander menu(i.e after activating all the stuff) i am not able to use the abilities(i.e which is shown just above coh panel) its disabled i dont know why...
(I am really really sorry for i cant remember the mission names properly,which leads u to remember in which mission that circumstance occoured )
As for your game version, that's irrelevant (save for the 2.300 debacle, but that's simply nothing to do with the mod at all...), I was referring earlier to the most recent version of Ewiger Krieg, which is linked in my signature as always.
As for your specific problems, I can't seem to replicate the issues you're experiencing. From what I've seen and tested the Normandy and Veirville missions both show no issues with captured weapons. Carpiquet has no glider problems, be they infantry or armor type.
Again, I suggest you get the very latest version of Ewiger Krieg from my signature, completely delete any version you currently have, and replace it all with the very newest version.
sorry knightpress there is no conflict with the mod the problem is with the trainer ,when i use trainer i can no longer deploy any gliders
Now the problem is solved thanks
[Edited by witcher22, 3/25/2009 2:26:23 AM]
If in doubt, check, recheck, and check things again...
It's possible to have conflicts with another mod as well and be absolutely certain you've downloaded the 1-16-09 version, the others on my link are purely for the sake of proving that someone on another site was flagrantly plagiarizing my original work.
All I can tell you is that for me, running 2.301 with or without the trainer, I was able to pick up weapons with no issues, land gliders at will in that mission...
If it is indeed the trainer, then perhaps an upgrade/downgrade is in order, but I don't know if that would solve the problem either.
[Edited by knightpress, 3/25/2009 3:19:45 PM]
The problem is with the trainer ,but therte is a problem with british campains please help i cannot deploy any tanks or priest or any other options in menu over coh task bar i am using the latest version of mod given in ur signature, i am saying this because i played whole british campaign without trainer
I have read your posts someone have stole ur work plaugerised it and published it on another websitewithout giving any credits to your work
[Edited by witcher22, 3/31/2009 4:54:18 AM]
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