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Ewiger Krieg Mod
 
Realusionist  posted on Feb 04, 2009 1:52:42 AM - Report post

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quote:
originally posted by Cognetta

quote:
originally posted by X_Parham

First i hope that FileFront Administration respond appropriately, And i think(and of course if you wanted)noting him on his act and the piracy that he'd done, He might come to a logic and realistic- colored point of view that he has done wrong with no line of justify!

But aside that, i must say that i am totally amazed by your response to this matter! I thought after a long time of hard effort and openly listen to what gamers desired and fulfill what you could, You would be much more aggressive toward this k22!
But your patience and decency even in expression of your anger truly is admire-able!

So carry on O' noble Knight!

Carry on indeed! This mod is the life of company of heroes. Without it the game would be dull as hell. I hope in tales of valor you keep the mod going! Also i was wondering. In Oosterbeek the germans had slit trenches on the hill. Yet the germans can never make them. Could you include slit trentches to be available to the germans?

Cogneta> yes it's possible to add trenches to German Fiction, But ask Knightpress for the change to the MOd

 
knightpress  posted on Feb 04, 2009 2:37:52 PM - Report post

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SAGE
mmmm... well... While I most certainly could add trenches to the German factions, I'm also not overly keen to do so, because they are a distinctively British feature (or at least an Allied feature). I have bridged the gap on somethings, but mostly to make the already excessively overpowered German factions in Ewiger Krieg somewhat counterbalanced by the Allies having the option.

If perhaps there were something more akin to a fox hole (in which case the bunker is equally viable), then I'd see more reason to share across the lines, but I'm not sure the Germans need any more help at this point

[Edited by knightpress, 2/4/2009 2:38:19 PM]

 
grandovan  posted on Feb 07, 2009 12:49:08 AM - Report post

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I agree with You, Knightpress, about trenches. I have one question - do You know, why some "heavy pieces" do not fire automatically "by itself" even if they can see the enemy forces? I have noticed that, for example, Hummel does not fire (even f I play "against him" in mission Carpiquest airfield). Even the Calliope does not fire his rockets "Stalin`s organ" if can see the enemy, only fires using his cannon. Priest is the same case. Thanks.
 
knightpress  posted on Feb 07, 2009 4:04:41 PM - Report post

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Artillery abilities must be activated if that's what you're asking, calliope rockets and hummel barrages have to be purposely activated by the player, placed, and then of course they will fire at the marked area with reasonable accuracy.

Also, be sure not to confuse the Katyusha rocket launcher with the T34 "Calliope" (Not to be confused with the T34 Soviet tank of WW2 era) attachment for M4 Sherman tanks, they aren't remotely the same. The T34 Calliope had 60 4.6 or 7.2 inch rockets depending on the model. The Katyusha's however had many variants in quantity, that fired the 132mm M13 rocket. Similar overall function between the two, but Stalin's Organ would be the Katyusha (which isn't in the game... at least not yet anyway).

 
Realusionist  posted on Feb 07, 2009 11:54:31 PM - Report post

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And one more thing about this matter, abilities are different by function and wont activate by it's self, no matter of what unit is it, and the Carp.airfield barrage which acted by Hummel is a scar command of the scenario, like exactly where she stops and where she barrages!
But as you know when you are playing as Skirmish game, artillery pieces will fire and wont be silence for your presence!
 
grandovan  posted on Feb 08, 2009 12:09:35 AM - Report post

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Thanks both of You, Knightpress and X_Parham. OK, these pieces have to be managed by player only. No matter. Knightpress, yes, I know the difference between Calliope and Russian piece of artillery. That is why I put the term Stalin`s organ to "...". OK - thanks again and keep on Your great work. I am looking forward to Tales of Valor with Ewiger Krieg.
 
Realusionist  posted on Feb 08, 2009 12:21:59 AM - Report post

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Your welcome dear friend.
 
witcher22  posted on Mar 23, 2009 10:33:51 AM - Report post

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I am having a problem after i inserted this mod while playing carpiquet mission when we use commandos to overtake german defences after i land tetrach glider,no more gliders are deloyable because of which i loose my medal please help....
And thanks for the mod its really great
and i would also be happy if you could allow to repair forward
barracks in normandy mission


and also have a problem in some campaigns of normandy mission
airbone squad takes hold of machine gun but doesnt use it

and could you add a sniper to airborne team because its very difficult to play a mission(capturing church and then town hall) in veteran mode

[Edited by witcher22, 3/23/2009 10:59:29 AM]

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