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Rare Item drop found!!!
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    legend0fthefall posted on Nov 09, 2008 6:23:53 PM - Report post
     
    WOOT...FOUND IT!!

    Scroll down in the balance.txt and change the values to these and the mobs drop virtually nothing but brown/orange/green items:
    ZRareExpectation15 = 1000,
    ZRareExpectation14 = 1000,
    ZRareExpectation13 = 1000,
    ZRareExpectation12 = 1000,
    ZRareExpectation11 = 1000,
    ZRareExpectation10 = 1000,
    ZRareExpectation09 = 1000,
    ZRareExpectation08 = 1000,
    ZRareExpectation07 = 1000,
    ZRareExpectation06 = 1000,
    ZRareExpectation05 = 1000,
    ZRareExpectation04 = 1000,
    ZRareExpectation03 = 1000,
    ZRareExpectation02 = 1000,
    ZRareExpectation01 = 1000,
    ZRareExpectation00 = 1000

    It's also a good idea to change this...it modifies how much time items dropped by you or a mob stay on the map, you might want some extra time to go through the drops as your inventory fills up very very quick:
    dropTimeItemReserved = 300,
    dropTimeItemDestroy = 300,
    dropTimeItemUnloadedDestroy = 300

    I found this useful...lowering this value to the number i have displayed recycles the items in a vendor's inventory...you have to kinda leave the area and come back, like in the main city, just running around in a circle to the 3 vendors in each part of the city is enough to always get different stuff:
    TraderOffer_MaxLifetime = 180
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    viscountvics posted on Nov 10, 2008 7:00:15 AM - Report post
     
    awesome. thanks mate.
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    woots posted on Nov 12, 2008 8:48:06 AM - Report post
     
    Just chiming off your discovery I narrowed down which of those are the good drops and bad drops.

    Using the following code

    ZRareExpectation15 = 1000,
    ZRareExpectation14 = 1000,
    ZRareExpectation13 = 1000,
    ZRareExpectation12 = 1000,
    ZRareExpectation11 = 1000,
    ZRareExpectation10 = 1000,
    ZRareExpectation09 = 1000,
    ZRareExpectation08 = 1000,
    ZRareExpectation07 = 1000,
    ZRareExpectation06 = 1000,
    ZRareExpectation05 = 0,
    ZRareExpectation04 = 0,
    ZRareExpectation03 = 0,
    ZRareExpectation02 = 0,
    ZRareExpectation01 = 0,
    ZRareExpectation00 = 0,

    Will allow just the best items to drop (potions, cash, books, orange, yellow, set items and runes) no junk items drop at all.

    I will further try to narrow down the list as time goes on. I would like to know which are just set and which are just orange next.

    UPDATE:

    -setting them all to zero just goes back to default and all you get is junky gray and blue loots

    -Setting just: ZRareExpectation15 = 1000, and the rest to zero will still produce the same effects are the code I pasted above... so line 15 is the key to the whole thing.. its the line of code that controls the rarest drops (orange and green and books)

    [Edited by woots, 11/12/2008 9:01:28 AM]
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    endersblade posted on Nov 17, 2008 12:49:32 PM - Report post
     
    EXCELLENT find man, thanks a ton.

    And to you OP, for starting us off

    Also, has anyone figured out what changing these do?

    ChanceForAdditionalSlots = 450,
    ChanceForSlotToImprove = 200,
    ChanceIncForSlotImprovePerRareLevel = 50,
    ChanceToBecomeSlotItemForBlankItem = 0,
    ChanceToBecomeSlotItemForMagicItem = 0,
    ChanceToBecomeSlotItemForNormalItem = 250,
    ChanceToBecomeSlotItemForUniqueItem = 0,


    Also, I'm curious if this line will allow higher stats on rare items:
    ZRareBasepoints15 = 1350,

    class='text11'>[Edited by endersblade, 11/17/2008 12:52:10 PM]

    [Edited by endersblade, 11/17/2008 12:54:42 PM]
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    Ashar posted on Nov 19, 2008 2:12:30 AM - Report post
     
    That determines the chance of getting items that have additional slots for upgrades, i think
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    Noodles posted on Nov 29, 2008 10:32:44 PM - Report post
     

    hi
    hab beim rumstöbern was für sacred 2 gefunden
    da es ja noch keine cheats oder ähnliches gibt kann vieleicht jemand was damit anfangen

    server selber modden für sp, lan, open net

    die dropchance von items, runen, gold, tränke, craft material ändern ,das händler uniques verkaufen:



    offne die datei "balance.txt" in dem ordner "c:\programme\sacred 2 falen angel\scripts\server\" in einem texteditor

    suche nach "local beValues"
    unter diesem eintrag stehen folgende werte
    __________________________________________
    local beValues = {
    NORMAL_STANDARD = 350, (chance items normaler gegner)
    NORMAL_RUNE = 15, (chance runen normaler gegner)
    CHAMP_STANDARD = 700, (chance items champion gegner)
    CHAMP_RUNE = 45, (chance runen champion gegner)
    BOSS_STANDARD = 1000, (chance items boss gegner)
    BOSS_RUNE = 600, (chance runen boss gegner)
    EXTRAGOLD = 0, (chance extra gold)
    EXTRAPOTION =0, (chance extra tränke)
    EXTRARUNE = 0, (chance extra runen)
    Trader_Item = 2300, (chance items beim händler)
    Trader_Many = 10000, (chance ?¿ beim händler) wie "trader_item"
    Trader_SpecialOffer = 0, (chance spezial angebote bei händler)
    Well_Potion = 1000, (chance bessere tränke)
    QUEST_UNIQUE = 0, (chance unique von quest)
    SUBFAMDROP_LOWCHANCE = 10, (chance lowlvl rohstoffe)
    SUBFAMDROP_HIGHCHANCE = 100, (chance highlvl rohstoffe)


    wer möchte das der händler auch das fenster voll mit item angeboten macht muss folgende werte ändern

    TraderOfferUpperRareBase = 6,
    TraderMaxCount = 10,

    die genauen werte muss jeder für sich rausfinden
    ich habs lieber wenn die händler gold+orange verkaufen weil sonnst soviel dropt bei sovielen gegnern

    in der datei "balance.txt" gibts noch viel mehr zum einstellen.
    wer lesen kann is klar im vorteil



    Here's an explanation of some values, but babelfish doesn't help much. I think its German...if someone translate or understand babelfish better. I would like to know what he posted.

    Here's the Link for the original post.
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    King_Of_Pilots posted on Nov 30, 2008 3:50:14 AM - Report post
     
    I just started looking for a solution for the 2.31 update that made the vendors become utterly unuseful. I could find anything about them but the value to give them the rare items to sell. I am starting to think that they have been considered " monsters" instead of traders, so their chance to have nice items is like a "drop value". So i think that fiding the drop item ratio is very important to find out how to make the trader offer good stuff again.

    NORMAL_STANDARD = 350, (chance for a normal enemy to drop item)
    NORMAL_RUNE = 15, (same as above, but with runes)
    CHAMP_STANDARD = 700, (same as above, normal items from champions)
    CHAMP_RUNE = 45, (agai, chances for rune to be dropper by a champion)
    BOSS_STANDARD = 1000, (this is for item chance from bosses)
    BOSS_RUNE = 600, (chances of runes from bosses)
    EXTRAGOLD = 0, (chance extra gold) chance for extra gold?
    EXTRAPOTION =0, (chance extra tränke) extra potion?
    EXTRARUNE = 0, (chance extra runen)extra rune from each enemy?
    Trader_Item = 2300, (chance items beim händler)
    Trader_Many = 10000, (chance ?¿ beim händler) wie "trader_item"
    Trader_SpecialOffer = 0, (chance spezial angebote bei händler)
    Well_Potion = 1000, (chance bessere tränke)
    QUEST_UNIQUE = 0, (chance unique von quest)
    SUBFAMDROP_LOWCHANCE = 10, (chance lowlvl rohstoffe)
    SUBFAMDROP_HIGHCHANCE = 100, (chance highlvl rohstoffe)
    the last two are about the chance of drop of item based on the level difference.

    If someone will be able to help me find the line to have back uber traders, post here or pm me!
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    Noodles posted on Nov 30, 2008 12:01:15 PM - Report post
     
    Thanks, that helps quite a bit.

    Oh how about the "Trader_SpecialOffer"??

    [Edited by SuraTek, 11/30/2008 12:14:28 PM]
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