Trainer Tools and Resources
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Sorry for my bad english.
I thought I was dealing with a packing issue. Could you please try to elaborate. And the english is forgiven.
1 Create a folder with your modname
2 copy all files you modify to this folder
3 pack it and name with modname.package
4 this modname.package must be in data folder
5 yes - game will read this file and this modname.package will works, i tested planet gen script, playopeningmovie and wireframe comands for mymod.package - they will work 100% (game replces game data with files in new packages)
6 .package files very easy to upload
7 good luck and maybe spore with you
But you can test your config files by replacing the names of it, for example if you use appproperties - you can just rename file to appproperties.txt and drag it to your config folder. But i see you dont test your mod first... this maybe not work. I tested many gameplay commands but it replaces with script in bnry files - for example Land vehicle cost dont work, and other commands too.
[Edited by Gvertin, 9/10/2008 1:14:02 PM]
do these affect how long the Attack/Raid lasts?
I notice that the Grox MinTime is 60, while playing the game
the Grox attack times didn't last very long at all when defending a planet.
I hope changing these values doesn't end up with me having to defend against an attack that lasts 24 realtime hours :/
So, I just rename spore_game to something else and copy MY
spore_game to the directory yes?
[Edited by SlamHammer, 9/10/2008 1:41:16 PM]
property playOpeningMovie (hash(playOpeningMovie)) bool false
in special folder and pack mod.package in data folder? Then it MUST work.
Or you can rename this file to appproperties.txt and drag it to config folder (of cource with playopening movie false).
[Edited by Gvertin, 9/10/2008 2:17:18 PM]
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