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DarthParametric  posted on Jun 06, 2008 12:13:12 PM - Report post

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I'm looking forward to someone figuring out the appearence override for the GiveArmor command so we can have whatever skin of armour we want with whatever base stats we want.

[Edited by DarthParametric, 6/6/2008 12:18:17 PM]

 
ByDesign  posted on Jun 06, 2008 4:01:08 PM - Report post

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Posting .ini changes in its own thread.

[Edited by ByDesign, 6/6/2008 4:57:08 PM]

 
ByDesign  posted on Jun 06, 2008 4:07:03 PM - Report post

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Posting .ini changes in its own thread.

[Edited by ByDesign, 6/6/2008 4:57:22 PM]

 
DarthParametric  posted on Jun 09, 2008 12:27:03 AM - Report post

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Aha! They have finally figured out the command to give yourself one item with the appearance of another (turns out the pawn value for Shepard was just self). So:

GiveArmor self 10 QASuperArmor Manf_Cerberus_Armor_Hoplite

gives you the level X super armour with 9000 shield rating but with the Hoplite skin instead of the yellow and black. Substitute any other manf code in from the item list that you want. It also looks like this command combines the values of the two items, so the super armour is even more super!

[Edited by DarthParametric, 6/9/2008 12:30:10 AM]

 
jj41  posted on Jun 09, 2008 9:04:31 AM - Report post

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Has anyone tried the give bonus talent code? I can see it glitching the game. For example if you give yourself all of the powers (biotic and hacking) wouldn't that take up more space than the power HUD supports?
 
Caboose666  posted on Jun 09, 2008 1:19:20 PM - Report post

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Hey is it possible to give the other members a modified armor like this? I've managed to make multiple armor combinations for all those in my team that can wear human armor, but what about Wrex, Garrus and Tali? Do they have a command like the "self" one? What would it be?
GiveArmor wrex 10 QASuperArmor Manf_Kassa_Armor_Colossus
Tried this, didn't work
And the weapons, you can't make combinations of them?
GiveItem self 10 QA_Supergun Manf_Spectre03_Weap
probably because of all the other weapons you also get with that command... Ideas?

EDIT:
Well, I found out that replacing "self" with "target" and then focusing on the person you want to equip works just as well.
But I can't arm them with weapons this way though, I still need to use the giveall command and then manually give 'em them. Plus I still can't mod weapons with the QASuperGun.

[Edited by Caboose666, 6/9/2008 2:43:15 PM]

[Edited by Caboose666, 6/9/2008 2:54:55 PM]

 
DarthParametric  posted on Jun 09, 2008 9:17:40 PM - Report post

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Yes, target is probably the easiest. You can also specify the henchman using BioPawn_#, where # is the number of the henchman. Kaidan is 6 apparently. A bit of experimentation should reveal the others. As I said though, target is easier.

[Edited by DarthParametric, 6/9/2008 9:18:03 PM]

 
Caboose666  posted on Jun 10, 2008 12:49:10 AM - Report post

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Hmm. Anyone else having difficulties giving Wrex armor? I kind of like his original armor and I wanted to give him the super mod:
GiveItem Target 10 QASuperArmor Manf_Ariake_Armor_Mercenary

But it turns out as a black distorted ugly armor; I've tried others aswell, also completely without the supermod but still Wrex' armor turns out looking like crap. However, I can still give him an armor through the equipment menu. Problem is, if you use the super mod then it will classify the armor as a light human armor, and thus you can't equip Wrex with it.
Ideas?

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