vempare posted on Jun 10, 2008 2:42:14 PM - Report post
try giveitem self 01 qasupergun manf_spectre03_weap or giveitem self 1 qasupergun manf_spectre03_weap. Ithink that should work because super gun does not have a level.
Caboose666 posted on Jun 11, 2008 6:26:05 AM - Report post
Figured it out! GiveItem self 10 QA_Supergun Manf_Spectre03_Weap There needs to be a _ between the QA and Supergun! The gun seems a bit buggy though, in the equipment menu it sometimes has a model and sometimes nothing, and some of the animations are nonexistant-- but the stats are amazing; 40000 damage, 81 accuracy and 37-something overheating.
[Edited by Caboose666, 6/11/2008 6:26:40 AM]
EDIT: GiveItem Self 10 QA_SuperGun Manf_Geth_Weap Apparently, most of the glitches are because the super gun and the spectre AR use different animations and model bones, but if you combine it with the Geth Pulse Rifle, you eliminate that problem Stats are a bit lower, but still really impressive
[Edited by Caboose666, 6/11/2008 12:11:43 PM]
vallimar posted on Jun 12, 2008 9:37:05 AM - Report post
This works for giving yourself other items as well:
Here are some modified SuperArmor types, which have higher stats then the regular superarmor, and better graphics.
Here is the one i use for Sheppard, it has the heavy armor graphic aswell: GiveArmor self 10 QASuperArmor Manf_Jorman_Armor_Hazard
I use this for Ashley, its the pink armor: GiveItem self 10 QASuperArmor Manf_Sitta_Armor_Phoenix
And i use this for Liara: GiveItem self 10 QASuperArmor Manf_Spectre03_Armor
Caboose666 posted on Jun 12, 2008 8:11:24 PM - Report post
the qasupergun didn't work for me though... I tried it many times, only when I added the _ between the QA and SuperGun did it work.
EDIT: GiveSpectreTalents That gives you spectre training, so you can have it right from the start.
PickSpecialization Loads the special class window where you can specialize into something. If you already have specialized into some class (Commando, Shock Trooper, Operative etc...) then this window will not open up anymore.
Wondered if anyone would have an idea on how to give a non-soldier character the fitness and assault training talents? I'm mainly interested for the health and weapon/melee boosts. You can get the bonus talents with the GiveBonusTalent and that's cool, but what about those that you cannot give as a bonus (i.e. fitness and assault training)