Mass Effect Discussion
Trainer Tools and Resources
GiveItem Target 10 QASuperArmor Manf_Spectre03_Armor
But I don't really like that armor, it looks ugly IMO.
I'll try others to see if I can find some middleground with an armor that won't turn black and look somewhat cool at the same time.
I found a armor that looks ok and I can have the supermod with with Wrex:
GiveItem Target 10 QASuperArmor Manf_HKShadow_Armor_Spectre
10000 shields, 99 damage and tech/bio resistance- but it still doesn't compare to my armor
GiveItem Selft 10 QASuperArmor Manf_Kassa_Armor_Colossus
15000 shields, 100 damage resistance and 99 tech/bio resistance.
Noticed that if you give a bogus armor name you get some pretty cool looking armors too (But Wrex is still black)
With humans you get a dark military green armor and with garrus a slick silver one that also looks cool (similar attributes to Wrex' armor)
giveitem self 10 assault_rifle Manf_Spectre03_Weap
giveitem self 10 shotgun Manf_Spectre03_Weap
giveitem self 10 pistol Manf_Spectre03_Weap
giveitem self 10 sniper_rifle Manf_Spectre03_Weap
This way you don't need to always get all the weapons and then sell/turn into omnigel the rest.
Tried to adapt this into practice if I could mod the assault rifle into a super assaupt rifle, throwing the qasupergun in between,[qiveitem self 10 assault_rifle qasupergun manf_spectre03_weap => turn nil; it gave a weird crappy lancer] but I'm beginning to wonder if the qasupergun is even a valuable command;
giveitem self 10 qasupergun
that command doesn't even turn anything up.
(giveitem self 10 qasuperarmor works, it gives the same armor as the givesuperarmor command gives, so I figured that since the givesupergun give an assault rifle which is basically a one-hit-kill weapon, but has all the other stats low, this is why I want to try if it's possible to combine a weapon with high accuracy and low overheating with the super gun to get an even more powerful gun!)
[Edited by Caboose666, 6/10/2008 11:36:48 AM]
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