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Ewiger Krieg Mod
 
SKYLINE_PJ  posted on Sep 04, 2008 4:38:02 AM - Report post

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you mean

module file

[data:english:02]
folder = Ewiger_Krieg\DataSoundEnglish
archive.01 = Ewiger_Krieg\Archives\Ewiger_KriegSoundSpeechEnglish
archive.02 = Ewiger_Krieg\Archives\Ewiger_KriegAlliesSpeechEnglish
archive.03 = Ewiger_Krieg\Archives\Ewiger_KriegAxisSpeechEnglish
archive.04 = Ewiger_Krieg\Archives\Ewiger_KriegSoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish ¡ç
archive.06 = WW2\Archives\OFFullSpeechEnglish ¡ç

this command lines?

I did already so. and lastest version of the mod.
but still dumb.

 
Realusionist  posted on Sep 05, 2008 11:20:39 PM - Report post

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The command lines which you have noted are the ones i was referring to, and still mute, then it is a conflict between the Ver. of your title and the Mod engine.

For your concern i have Vers. 2.201 and Mod is working properly.

 
SKYLINE_PJ  posted on Sep 05, 2008 11:37:07 PM - Report post

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my vers 2.301...

The version was too the problem.
thx.

 
Realusionist  posted on Sep 06, 2008 12:06:10 AM - Report post

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Well happy to help, if you wait for the Modder (Knightpress)
may be he can support the malfunction.
 
knightpress  posted on Sep 06, 2008 8:18:46 AM - Report post

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Okey dokey back for a couple of days... then another week away

"Can you add Panzerfaust rockets to the PE heavy assault infantry?"

I likely could, but keep in mind that it's only the unit's model, and it actually doesn't have the panzerfaust in its available weapons. Given that the unit is intended as a heavy anti-infantry unit, and there is already a heavy anti-tank unit, it's kind of redundant to make it that way too. If you need a unit to be a "Swiss army unit" that's what stormtroopers are for

I agree that relic slipped up by putting the panzerfaust on the model of an anti infantry unit, but it's as much about flavor as anything else, much of the game units aren't accurate to their role or real counterparts.

SKYLINE_PJ, sorry I was unavailable to help you, but from your last post I take it that the problem is now more or less corrected? I can tell you ahead of time that some unit voices either will not be correct or simply not work at all simply because they are being used on a faction other than the one they were originally intended for. That unfortunately is a hard-coded limitation.

If in doubt, always completely delete the mod folder and .module file, download a new and/or latest version, and unpack it. The passage you posted earlier should appear as:

[data:english:02]
folder = Ewiger_Krieg\DataSoundEnglish
archive.01 = Ewiger_Krieg\Archives\Ewiger_KriegSoundSpeechEnglish
archive.02 = Ewiger_Krieg\Archives\Ewiger_KriegAlliesSpeechEnglish
archive.03 = Ewiger_Krieg\Archives\Ewiger_KriegAxisSpeechEnglish
archive.04 = Ewiger_Krieg\Archives\Ewiger_KriegSoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish

[data:english:03]
folder = WW2\Locale\English\Data
archive.01 = WW2\Archives\WW2Locale-English

[data:english:04]
folder = WW2\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish


Hope that helps and your problem is resolved

 
Realusionist  posted on Sep 07, 2008 11:44:58 PM - Report post

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It was just a suggestion and if you find it off then it's off, but i think the sandbag models as preset structure that exists in some
map, are not a far from mind think !!! just like bunkers.

 
saurabhfzd  posted on Sep 08, 2008 12:06:46 AM - Report post

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dude...let me tell u something...u're a god-send. amazing mods. thank you.
 
Realusionist  posted on Sep 08, 2008 12:25:48 AM - Report post

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Well i agree with you that he is a talented and hard worker programmer !
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