1) Juiced's physics engine was over-engineered and overly sensitive. Cars do not react the same way in life as they do as in Juiced. If they did, the Dodge Viper would be extinct by now.
2) That's not really your place to say that, if you believe you can do better then go make the game yourself.
3) Over-exaggeration. They weren't as fast as Formula One cars and they weren't made of WWII tanks. They were maneuverable and easily destroyed.
4) Learn to drive.
maybe you know better than me about games...i'm not as interested in learning about a game's way of making so i'm not all that up-to-date
and about making myself a game...if i ever do get a chance of making a game, then i will...but until then i'll kindly loaf around somewhere else
as for the cop cars in nfsc...indeed they weren't fast as F1 cars nor strong as a WWII tank...but tell me if you manage to destroy a level 5 pursuit cop car without looping it and you'll see what i mean with cars strong as WWII tanks and about being fast as F1 cars, well...they do seem to speed up like an F1 car when they are far behind and try to catch up with you
and i don't need to learn to drive, EA needs to learn how to install a steering sensitivity option because i can drive in most racing games (even SRS) very well but in PS cars react very slowly and it's very hard for me to steer in that game.For you it ain't a problem with the X360 cos your pad has a sort of button that moves slowly which let's handle a car similar to a steering wheel, but i'm stuck with a keyboard which isn't the same story