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Need For Speed: XII
 
Chingy42007  posted on Mar 29, 2008 11:21:51 AM - Report post


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I agree, but do we really need 300, 400 cars to make a good game? Not really.

If NFS concentrated on the amount of cars it had in its garage, then it wouldn't be as popular as it is today. It would be some sort of Gran Turismo arcade-style rip off. It wouldn't work. NFS has always been about the gameplay, and by focusing on that rather than the car list is what's going to get people to buy the game.

 
JeanClaude32  posted on Mar 29, 2008 11:36:27 AM - Report post

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Well, that's NFS-style...but if EA wants to make a game that pleases people in each category then paying attention to everything would earn them big, but who needs quality these days? The cheaper, the better for everyone...as if quality would make difference...

A good racing game is that made for the player's side and not the game designer's income side. And even though it would be expensive at least they know that they made a game of good quality instead of cheap and low-quality game. Steadily the gamers will notice the game of it's quality and that it was hard-made just for the players to have fun

 
SuperSkyline89  posted on Mar 29, 2008 11:45:49 AM - Report post

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quote:
originally posted by Chingy42007

I agree, but do we really need 300, 400 cars to make a good game? Not really.

If NFS concentrated on the amount of cars it had in its garage, then it wouldn't be as popular as it is today. It would be some sort of Gran Turismo arcade-style rip off. It wouldn't work. NFS has always been about the gameplay, and by focusing on that rather than the car list is what's going to get people to buy the game.

Well, you don't need hundreds of cars to make a game good but it doesn't hurt. What makes a good NFS game is a good story and the driving physics. Either way, I doubt EA could justify including hundreds of cars since it would cost so much money to obtain the right and profits would suffer.

 
victimized  posted on Mar 29, 2008 1:00:08 PM - Report post


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From UG1 to Prostreet,NFS has given us enjoyable cars that gets the job done. Personally,I like it best when a game includes all 3 car classes...Tuners,Muscles,and Exotics. Tuners have the handling,Muscles have the power,and Exotics have the speed. Thus,the right car for each race class.
 
Al-pucino  posted on Mar 29, 2008 5:56:37 PM - Report post

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Don't need a lot of cars at all, although, it shouldn't be the same cars over and over again.
 
SuperSkyline89  posted on Mar 29, 2008 6:18:20 PM - Report post

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The one thing that I don't like is duplicating the cars in a single game. Like in Pro Street you could get a normal Integra and a Type-R, and there was the GT-R Prototype and the GT-R R35. That was stupid and pointless, they should only have the Type-R and the GT-R R35. I hope they don't do any of that again, it's a waste of a space a different car could take.
 
victimized  posted on Mar 29, 2008 9:44:11 PM - Report post


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Its stupid. Why would you,for instance,choose the lesser performance Integra when you could have the higher performance Type-R? As for GT-R...the Prototype is supposed to be like a Muscle car,whereas the GTR-R35 is a tuner. PS also has 2 or 3 Golfs. Its all so dumb. It ate up having a decent variety of cars. That's lame.
 
silvergleam  posted on Mar 29, 2008 9:47:10 PM - Report post

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It might also take up more space for the PC users
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