Need for Speed: ProStreet Discussion
Trainer Tools and Resources
The two GTRs were actually carbon-copies of each other, but the Golfs were very different. The GTi had 200BHP and was an FF, whereas the Golf R32 had 260BHP, and was 4WD. It makes a huge difference out on the track, trust me (although I found the FF better handled than the 4WD... irony FTW).
I myself wouldn't mind if they do like in SRS but i hope they won't put 10-15 cars either. Around 30-40 cars and their versions would suit me well, don't know about your flavour.
then how about the gameplay from juiced? that gameplay simulates reality pretty well...cars understeer and oversteer like in reality
and don't want to say of copying another game developers ideas...just at least get some reality in what they make
in nfsc the cop cars were fast as F1 cars and strong as the Panzer 3 tanks...unreal in many ways like the gameplay and the tunning of the cars being very unreal
in pro street the cars steer like after you hit the wall...if they at least had a steering sensitivity option
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