Mods and the Trainer. BepInEx
It looks like the first mods are coming out and some are using BepInEx to make changes to the game files. BepInEx runs as you load the game and when active, the trainer cannot find the game. Regardless of both being loaded in adminstrator mode. I've tested when you activate and it makes no difference, its the mod loader that is the problem.
For your own tests, Cheat Happens team, I used the mod from nexusmods titled Faster Inventory Panning as the backpack pans very slowly in game.
I know you are only responsible for compatability with the base game, but I think you should consider what to do about trying to get past mod loaders that will be commonly used and cause compatability failure.
In the mean time I'm gonna stick with my unlimited stamina in Cheat Happens trainer. God bless
CheatHappens does not support modded games and won't create a trainer supporting ANY mods
Mods and the Trainer. BepInEx
It looks like the first mods are coming out and some are using BepInEx to make changes to the game files. BepInEx runs as you load the game and when active, the trainer cannot find the game. Regardless of both being loaded in adminstrator mode. I've tested when you activate and it makes no difference, its the mod loader that is the problem.
For your own tests, Cheat Happens team, I used the mod from nexusmods titled Faster Inventory Panning as the backpack pans very slowly in game.
I know you are only responsible for compatability with the base game, but I think you should consider what to do about trying to get past mod loaders that will be commonly used and cause compatability failure.
In the mean time I'm gonna stick with my unlimited stamina in Cheat Happens trainer. God bless
muaythaisoldier:
As a fellow player, I want to shed a bit of light on why the devs cannot support mods with their trainers.
Mods are made by the gaming community and as such are "open source". There might be 1, 10, hundreds, or absolutely no one in the relevant community working on mods for any specific game. These people may have any level of expertise from none to expert. The individual mods might work properly or might not. The mods could use be using a wide variety of methods to accomplish their effect which would mean that if the mod causes trouble for the trainer then the CH Devs would have to reverse engineer the mod before they could even attempt to support it. Since the people working on a particular mod might stop working on it at any time for any reason, any attempt by CH to support it could be wasted in an instant.
Also, CH works on a veritable crap-ton of games at any one time. Sure they have utilities and processes to help them isolate what they need to make trainers but it is a LOT of work keeping up with our community of misfits.
take it ths is single player only?
Yes, all our trainers are for single player only.