Dwarf Fortress by cheathappens.com
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Activating this trainer
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If not state otherwise below, press F1 at main menu.
Listen for 'Trainer Activated'.
Press desired hotkey. All hotkeys can be changed on the trainer.
Trainer Options
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# Stocks
NumPad1: Set Inventory Stocks Amount
# Dwarves
NumPad2: Super Dwarves
# Selected Dwarf
NumPad3: No Unmet Needs
Editor Options
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# Selected Dwarf
Age Modifier
Pain
Numb
Blood
Blood Loss
Stress
Hunger
Thirst
Sleepy
Movement
Stunned
Dizzy
Exhausted
Drowning and Winded
Naseasted
Fever
Injury
Webbed
Trait Type 1
Trait Type 2
Trait Type 3
Trait Type 4
Trait Type 5
Trait Type 6
Trait Name from Type 1
Trait Name from Type 2
Trait Name from Type 3
Trait Name from Type 4
Trait Name from Type 5
Trait Name from Type 6
Focus
Notes
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Set Inventory Stocks Amount:
Open a window showing stocks and certain KINDS of stocks, and then while the amount of the item is shown, toggle this on. You can change the value being written in the trainer. Toggle OFF when not needed. Probably best to use this while paused and while you specifically select things. You can select COIN for instance to see your amount of COIN, then toggle this on to give you the amount you want. Won't work on items unless you have at least ONE.
For instance, click the STOCKS button, then select FISH, then as you look at the fish that are visible and how many there are, toggle this ON and you will have the value of fish that is in the trainer.
Super Dwarves:
May not keep them alive from certain attacks but will try to make them age 25 and not hungry, not exhausted, and many other things that can go wrong with your dwarves. Works while game is unpaused.
Trait Type 1:
Values from 0 - 7 for TYPE and then Values 0 - 20 and beyond for Trait Names from each Type. Experiment to see what shows up.
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Mute Hotkeys:
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To temporarily disable the Hotkeys, press CTRL-H after trainer is
activated. You can use CTRL-H to re-activate the Hotkeys as well.
You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'.
Troubleshooting
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Requirements:
Aurora: www.cheathappens.com/trainers.asp
Support:
www.cheathappens.com/support.asp
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Oh thank goodness, DF mods need to be set up for steam, so DF:hack etc don't work. I needed this to work around some bugs.
[Edited by Ceratisa, 12/9/2022 2:45:57 PM]
Oh shoot I was hoping to edit their skills
[Edited by Ceratisa, 12/9/2022 2:59:46 PM]
I found what I could. THis game is NUTS in what it stores and how many different things can be going on at once. I tried to make it where you can modify their traits at least.
Hey Caliber, honestly, great job with the trainer. With DFHacks likely taking months to release for the steam version of DF (as stated on their github), having this is a good stand-in. Something that might be handy to put in the readme and info for 'Set Inventory Stocks Amount' is what this does to items that are meant to be singular.
Without DFHacks we can't make the game recognize the change in these singular item 'stacks'. As a result, some things DO recognize there are multiple 'single' items like when they're being traded and when they are worn (armor, trinkets, weapons, clothes, etc) or when they are hauled, due to the added weight of having 50+ items in a 'single' item. Characters can't take from these 'stacks', so they'll wear a stack of 300 clothes or wield a stack of 100 swords, making them move insanely slow. They also don't split stacks of resources, like bars, logs, rocks, etc. When crafting with these resources they use the entire stack to make one item, so crafting doesn't split them up either.
I wouldn't call this a bug with the trainer or the game, it's just how DF handles stacks of singular items. Or lacks the ability to.
Glad we could be nothing more than a "stand-in". Guess we can retire the trainer when this DFHacks is released. Thanks for the heads up. Everyone take note.