Trainer Battle

Mount & Blade II: Bannerlord Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Mount & Blade II: Bannerlord Trainer is now available for version v.1.2.9.36960 and supports STEAM. Our Mount & Blade II: Bannerlord message board is available to provide feedback on our trainers or cheats.
Mount & Blade II: Bannerlord Trainer
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  Mount & Blade II: Bannerlord Trainer
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to vosszaa
    ELITE
    vosszaa posted on Apr 02, 2020 12:53:13 AM - Report post
     
    Just wondering, is it possible to make XP multiplier goes higher than 10? Not sure why it's capped at 10 >.>
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to kenlee514
    ELITE
    kenlee514 posted on Apr 02, 2020 1:00:12 AM - Report post
     
    1. I configure for unlimited health on everything.
    2. I attack no problem, my party doesn't die
    3. I seige an enemy castle
    4. Enemy attacks me before I start seige
    5. My team will start dying.

    My suspicion is.. when I attack, I'm the attacking party, but if I seige, and I get attacked, the cheat doesn't know that and my units will die.

    Feature request:
    Can we have the option to duplicate unlimited soldiers? Any soldier units I have in my party, duplicate it. That way, after I conquer a city, I can just put a bunch of soldiers in there and not have to worry about it.

    Can we also have option to duplicate troops? maybe by transfering back and forth
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to DaHALOSHOCK
    ELITE
    DaHALOSHOCK posted on Apr 02, 2020 1:48:00 AM - Report post
     
    quote:
    originally posted by kenlee514

    1. I configure for unlimited health on everything.
    2. I attack no problem, my party doesn't die
    3. I seige an enemy castle
    4. Enemy attacks me before I start seige
    5. My team will start dying.

    My suspicion is.. when I attack, I'm the attacking party, but if I seige, and I get attacked, the cheat doesn't know that and my units will die.

    Feature request:
    Can we have the option to duplicate unlimited soldiers? Any soldier units I have in my party, duplicate it. That way, after I conquer a city, I can just put a bunch of soldiers in there and not have to worry about it.

    Can we also have option to duplicate troops? maybe by transfering back and forth

    When you siege a city or castle and they have catapults or other and inaccurate artillery and you also build artillery the enemy artillery will attack yours but has a slight chance to miss and hit your troops istead.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to DaHALOSHOCK
    ELITE
    DaHALOSHOCK posted on Apr 02, 2020 1:49:16 AM - Report post
     
    This trainer has so many options i'm out of keys to assign all the cheats to.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Corralis
    ELITE
    Corralis posted on Apr 02, 2020 3:20:26 AM - Report post
     
    quote:
    originally posted by DaHALOSHOCK

    This trainer has so many options i'm out of keys to assign all the cheats to.

    Ha ha I also came here to say this. I have no idea where the F13 through 19 keys are

    Does anyone know if you can mouse over an item in your inventory and then alt+tab to activate the trainer options manually?

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to kuldeepence
    ELITE
    kuldeepence posted on Apr 02, 2020 3:32:46 AM - Report post
     
    Hi so I am having issue right now. Once I update my skills and press done then exit. After that when I come back again by pressing C the Skill resets back to 0.

    I know there are few solution but they are not clear. Would someone please explain me step by step of how to use the Skills without resetting as my skills are like this right now -340/50
  • Tier 7
    Send a message to Magicman217
    TIER 7
    Magicman217 posted on Apr 02, 2020 3:54:25 AM - Report post
     
    Is there any way to make edited weapon stats stick when loading saves?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to fusioniz
    ELITE
    fusioniz posted on Apr 02, 2020 5:42:40 AM - Report post
     
    What are these message that keeps showing? how to reset and disable?


    17:38:06: Mount & Blade II: Bannerlord, e1.0.2 (STEAM)
    17:38:18: Successfully attached to TaleWorlds.MountAndBlade.Launcher
    17:38:25: Connection to dotnet pipe timed out. Is the game running?
    System.TimeoutException: The operation has timed out.
    at System.IO.Pipes.NamedPipeClientStream.ConnectInternal(Int32 timeout, CancellationToken cancellationToken, Int32 startTime)
    at System.IO.Pipes.NamedPipeClientStream.Connect(Int32 timeout)
    at   .()
    17:38:26: DotNet Pipe shutdown: System.InvalidOperationException: Pipe hasn't been connected yet.
    at System.IO.Pipes.PipeStream.CheckWriteOperations()
    at System.IO.Pipes.PipeStream.Write(ReadOnlySpan`1 buffer)
    at   .(ReadOnlySpan`1 )
    17:38:26: DotNet Pipe shutdown: System.InvalidOperationException: Pipe handle has not been set. Did your PipeStream implementation call InitializeHandle?
    at System.IO.Pipes.PipeStream.CheckWriteOperations()
    at System.IO.Pipes.PipeStream.Write(ReadOnlySpan`1 buffer)
    at   .(ReadOnlySpan`1 )
    17:38:26: DotNet Pipe shutdown: System.InvalidOperationException: Pipe handle has not been set. Did your PipeStream implementation call InitializeHandle?
    at System.IO.Pipes.PipeStream.CheckWriteOperations()
    at System.IO.Pipes.PipeStream.Write(ReadOnlySpan`1 buffer)
    at   .(ReadOnlySpan`1 )
    17:38:26: DotNet Pipe shutdown: System.InvalidOperationException: Pipe handle has not been set. Did your PipeStream implementation call InitializeHandle?
    at System.IO.Pipes.PipeStream.CheckReadOperations()
    at System.IO.Pipes.PipeStream.Read(Span`1 buffer)
    at   .(Byte[]& , Int32 )
    17:38:26: Script error in line 6: LuaRuntimeException:
    The game code is not created yet. Please follow the trainer readme


    17:39:36: Script error in line 18: Cannot find aob for 'Collect_Player'
    17:41:50: Script error in line 9: Cannot find aob for 'Collect_Party_Movement_Base'
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