Well sadly that's a pass then
Whole point of getting it for free was so I didn't have to pay for it on Steam lmao
I bought it on Steam on/near release and refunded it cuz I didn't like the changes compared to Civ V.
Of all the free games ive gotten on Epic this has been the only game ive actually played cuz epic sucks, so that's a bit disappointing.
They are giving you the base, vanilla civ for free. All of the 1000 DLC, expansion, packs, etc. that have come out since then which make the game actually enjoyable and complete cost extra. They also costed extra if you owned the base game on STEAM. The point of us making ONE trainer is that the developers of this game took a stupid approach of making a zillion different .dll's for each 'release' or expansion of this game. Each patch, the 4 .dll's ALL update. To try and accomodate EVERY POSSIBLE ITERATION of this game series, we would have to make 4 separate trainers AND updates for each patch, to which there has been MANY patches. We simply are not going to do that. We support the latest, most feature packed iteration of the game. That's the reason. If we made trainer ONLY for vanilla civ, we would have a revolt for the same reason, as people would complain they own all this other content (the true fans of the game, not the freebie seekers) that the trainer doesn't work for. We cannot win either way, we realize this, and accept the criticism, but made a decision that best fits the true civ fans and players of this game.
best,
Cal
Again, my man, much love from your core users.
Hope things are chill for you.
So I've really tried tweaking this Trainer, but I'm missing something. As others have said, the cheats work for both AI and the human user, so it sort of defeats the purpose. I'm a new player, so the default game was just too hard at the standard difficulty - no matter what, the AI nations were always attacking with modern weapons while I was still with pikes, etc.
So I thought the trainer could balance it out, to give me an advantage in the beginning at least. No such luck. Any cheat just allows the enemies to have the same advantage, so the game just runs faster, but without any benefit of the "cheat." You still get beat, just faster.
Also, the stickiness of the settings for Civics and Research is a problem. At first, I just wanted a few turns of benefit, but then saw they all stuck on "1 turn" even when the trainer was off, the game restarted, and even the PC rebooted. I learned that tweaking the optional numbers allows you some control over how many turns the effect will last, but it's hit and miss.
And, again, it only grants the cheats to the enemy, so it's kinda pointless.
Am I doing something wrong?
do you disable the options before you end your turn? it shouldn't register for the AI then.
Disabling and re-enabling really don't do anything. You can disable the trainer entirely and quit the game, and the last settings you set will still persist. This is where playing with the numerical values comes in. You can limit how many turns into the future the settings will persist, but it's somewhat hit and miss. I don't know the logic behind it, and the README is silent on it.
I am not seeing what options that you are talking about that are granted to the AI. If I use the movement option, for example, for my units and then leave it on for the next turn it takes forever because the AI is moving all it's units all over the place, however if it's off before I end my turn it progress as normal. Same for other resources, gold totals can be seen in the trade menu with other civs. If i give myself 50,000 gold i can then start a trade with the AI and see that the only have a base amount for the playtime. So I'm not sure what you are running into.
I haven't tried the movement cheat, but I refer to the fast research, fast civic, etc.
I had it toggled on and got a message that another AI team had already passed into the Renaissance Era, which I hadn't reached yet. Later in the same game, I was attacking Canada with my "advanced" troops of horseman and cannons, and Canada nuked me with a nuclear submarine.
So the AI was definitely benefitting from the fast research as much as I was. Which defeats the purpose of the cheat. The game is already balanced in favor of the AI, and I am trying to just balance it back a bit. If AI can generate nukes while I am still on horseback, WITH the cheats, something is not right.
So I've really tried tweaking this Trainer, but I'm missing something. As others have said, the cheats work for both AI and the human user, so it sort of defeats the purpose. I'm a new player, so the default game was just too hard at the standard difficulty - no matter what, the AI nations were always attacking with modern weapons while I was still with pikes, etc.
So I thought the trainer could balance it out, to give me an advantage in the beginning at least. No such luck. Any cheat just allows the enemies to have the same advantage, so the game just runs faster, but without any benefit of the "cheat." You still get beat, just faster.
Also, the stickiness of the settings for Civics and Research is a problem. At first, I just wanted a few turns of benefit, but then saw they all stuck on "1 turn" even when the trainer was off, the game restarted, and even the PC rebooted. I learned that tweaking the optional numbers allows you some control over how many turns the effect will last, but it's hit and miss.
And, again, it only grants the cheats to the enemy, so it's kinda pointless.
Am I doing something wrong?
do you disable the options before you end your turn? it shouldn't register for the AI then.
Disabling and re-enabling really don't do anything. You can disable the trainer entirely and quit the game, and the last settings you set will still persist. This is where playing with the numerical values comes in. You can limit how many turns into the future the settings will persist, but it's somewhat hit and miss. I don't know the logic behind it, and the README is silent on it.
I am not seeing what options that you are talking about that are granted to the AI. If I use the movement option, for example, for my units and then leave it on for the next turn it takes forever because the AI is moving all it's units all over the place, however if it's off before I end my turn it progress as normal. Same for other resources, gold totals can be seen in the trade menu with other civs. If i give myself 50,000 gold i can then start a trade with the AI and see that the only have a base amount for the playtime. So I'm not sure what you are running into.
I haven't tried the movement cheat, but I refer to the fast research, fast civic, etc.
I had it toggled on and got a message that another AI team had already passed into the Renaissance Era, which I hadn't reached yet. Later in the same game, I was attacking Canada with my "advanced" troops of horseman and cannons, and Canada nuked me with a nuclear submarine.
So the AI was definitely benefitting from the fast research as much as I was. Which defeats the purpose of the cheat. The game is already balanced in favor of the AI, and I am trying to just balance it back a bit. If AI can generate nukes while I am still on horseback, WITH the cheats, something is not right.
Sounds like you left the option toggled on when you ended you turn.
I always toggle whichever cheat i need on then back off before i end my turn. Have found this prevents the AI from abusing the trainers features.
Also, I watch the youtube videos that show the exploits you can use to gain an advantage over the AI's. Haven't lost a game yet using both the trainer and the exploits and I Play on Deity.
So I've really tried tweaking this Trainer, but I'm missing something. As others have said, the cheats work for both AI and the human user, so it sort of defeats the purpose. I'm a new player, so the default game was just too hard at the standard difficulty - no matter what, the AI nations were always attacking with modern weapons while I was still with pikes, etc.
So I thought the trainer could balance it out, to give me an advantage in the beginning at least. No such luck. Any cheat just allows the enemies to have the same advantage, so the game just runs faster, but without any benefit of the "cheat." You still get beat, just faster.
Also, the stickiness of the settings for Civics and Research is a problem. At first, I just wanted a few turns of benefit, but then saw they all stuck on "1 turn" even when the trainer was off, the game restarted, and even the PC rebooted. I learned that tweaking the optional numbers allows you some control over how many turns the effect will last, but it's hit and miss.
And, again, it only grants the cheats to the enemy, so it's kinda pointless.
Am I doing something wrong?
do you disable the options before you end your turn? it shouldn't register for the AI then.
Disabling and re-enabling really don't do anything. You can disable the trainer entirely and quit the game, and the last settings you set will still persist. This is where playing with the numerical values comes in. You can limit how many turns into the future the settings will persist, but it's somewhat hit and miss. I don't know the logic behind it, and the README is silent on it.
I am not seeing what options that you are talking about that are granted to the AI. If I use the movement option, for example, for my units and then leave it on for the next turn it takes forever because the AI is moving all it's units all over the place, however if it's off before I end my turn it progress as normal. Same for other resources, gold totals can be seen in the trade menu with other civs. If i give myself 50,000 gold i can then start a trade with the AI and see that the only have a base amount for the playtime. So I'm not sure what you are running into.
I haven't tried the movement cheat, but I refer to the fast research, fast civic, etc.
I had it toggled on and got a message that another AI team had already passed into the Renaissance Era, which I hadn't reached yet. Later in the same game, I was attacking Canada with my "advanced" troops of horseman and cannons, and Canada nuked me with a nuclear submarine.
So the AI was definitely benefitting from the fast research as much as I was. Which defeats the purpose of the cheat. The game is already balanced in favor of the AI, and I am trying to just balance it back a bit. If AI can generate nukes while I am still on horseback, WITH the cheats, something is not right.
if you leave the options on, then end turn, the ai will get the same benefits.
we've gone over this multiple times.
best,
Cal