23:32:53: Trainer is up to date.
23:32:56: Successfully attached to CivilizationVI
23:32:57: Symbolhandler: Enumerating symbols...
23:32:57: Symbolhandler: Finished! Time enumerating symbols: 474ms
23:32:57: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!
When I loading into the game and then press F1 to activate trainer, this error pops up.
As mentioned for about 200 times now, activate the trainer in-game where you can see/use units.
23:32:53: Trainer is up to date.
23:32:56: Successfully attached to CivilizationVI
23:32:57: Symbolhandler: Enumerating symbols...
23:32:57: Symbolhandler: Finished! Time enumerating symbols: 474ms
23:32:57: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!
When I loading into the game and then press F1 to activate trainer, this error pops up.
we literally retired this game previously due to people not reading the instructions which are posted on a special thread here:
www.cheathappens.com/show_board2.asp?headID=141926&titleID=22063
also in the NOTES of the trainer itself, as well as a readme that comes with the trainer..
best,
Cal
23:32:53: Trainer is up to date.
23:32:56: Successfully attached to CivilizationVI
23:32:57: Symbolhandler: Enumerating symbols...
23:32:57: Symbolhandler: Finished! Time enumerating symbols: 474ms
23:32:57: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!
When I loading into the game and then press F1 to activate trainer, this error pops up.
As mentioned for about 200 times now, activate the trainer in-game where you can see/use units.
My fault,i didn't describe it clearly.
I've read the readme of the trainer and put myself entirely in its hands before posting a reply,but the trainer seem cannot activate in some Scenarios mode.
Other mode is work well with the trainer.
[Edited by ColourPuzzle, 4/11/2019 5:27:43 AM]
Is it my imagination, or does setting "Fast Research" to on mean that *all* civilisations are getting 1 advance per turn?
Turn it off after you used it, before ending turn
Is it my imagination, or does setting "Fast Research" to on mean that *all* civilisations are getting 1 advance per turn?
only if you freeze the option then end turn..
best,
Cal