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Official Trainer Thread  ELEX Trainer
 
Sringo  posted on Oct 31, 2017 10:37:29 AM - Report post

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Yes, you guys do an awesome work. And for having tinkered with developing trainers for a couple of games years back I know how a pain in the ass it can be to work on trainers/editors as thorough as the ones developed by cheat happens. So kudos and continue the great work.

Regarding Elex trainer and for information, after thorough testing I determined that there was one option interfering with several things, the "No poison damage" option. I can't really imagine why but with this option turned on there are a number of things that the game doesn't do anymore:

- No more XP: the game report that you are earning some XP but doesn't actually register it so for example you have 1000 XP you kill an enemy for 10 XP the game display the message but the XP remains stuck at 1000.

- Trainers don't teach you anything anymore. You can ask them to teach you and if you meet the requirement they will agree. Then the game will give a message (you learned... blah blah) but in fact the skill will remain at its current value (zero if it was zero... etc.) You still spend the corresponding learning point and elexit though.

That occurs only when No poison damage is on. It's no biggie (I just stopped using the option altogether myself) but I just mention it for those people that could have trouble with no XP gain or no skill learned. Just check "No poison damage" is not on.

 
kosdemojen  posted on Nov 02, 2017 7:49:39 PM - Report post

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quote:
originally posted by Sringo

Yes, you guys do an awesome work. And for having tinkered with developing trainers for a couple of games years back I know how a pain in the ass it can be to work on trainers/editors as thorough as the ones developed by cheat happens. So kudos and continue the great work.

Regarding Elex trainer and for information, after thorough testing I determined that there was one option interfering with several things, the "No poison damage" option. I can't really imagine why but with this option turned on there are a number of things that the game doesn't do anymore:

- No more XP: the game report that you are earning some XP but doesn't actually register it so for example you have 1000 XP you kill an enemy for 10 XP the game display the message but the XP remains stuck at 1000.

- Trainers don't teach you anything anymore. You can ask them to teach you and if you meet the requirement they will agree. Then the game will give a message (you learned... blah blah) but in fact the skill will remain at its current value (zero if it was zero... etc.) You still spend the corresponding learning point and elexit though.

That occurs only when No poison damage is on. It's no biggie (I just stopped using the option altogether myself) but I just mention it for those people that could have trouble with no XP gain or no skill learned. Just check "No poison damage" is not on.

If you find a bug, you should report the bug.

 
0x90  posted on Nov 12, 2017 4:59:02 AM - Report post

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The problems with no poison cheat have been fixed in upcoming trainer update.

[Edited by 0x90, 11/12/2017 5:21:02 AM]

 
kosdemojen  posted on Nov 12, 2017 10:18:53 PM - Report post

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Awesome job.
 
AxellSlade  posted on Nov 16, 2017 11:36:57 AM - Report post

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The Infinite HP option ain't working for me. Running latest 1.0.2847.0 Steam version of the game.
 
0x90  posted on Nov 16, 2017 11:45:45 AM - Report post

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Does your HP decreaes in a normal fight or will you get insta killed or are you talking about poison damage?

What about mana/stamina, do they work for you?

 
Loki_Hades  posted on Nov 21, 2017 11:40:56 PM - Report post

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Heya fellas, awesome trainer, though I'm experiencing a bug with the latest trainer (Trainer 1.3 for Elex version 1.0.2846.0/.1.0.2847.0).

The One-Hit Kill option cannot be disabled and persists through saves (loading a save game where it isn't active from a save where it is active works though).

Unfortunately I failed to realize this after testing it out on a random wild enemy, doing a bunch of run around and dialogue quests and lost a couple of hours of progress, but it doesn't matter, felt I should at least notify you guys.

 
0x90  posted on Nov 22, 2017 3:26:48 AM - Report post

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You can turn it off but everything it has already applied to will stay. Which is not a bug since we cannot record your gameplay and revert all changes. For an open world rpg options that (may) have an impact on the world have to be used carefully. Activate one hit kill when needed (for example in a fight) and turn it off when you are done.
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