Mass Effect Andromeda Discussion
Trainer Tools and Resources
Thanks for the info. With the latest trainer update, an "Easy Level Up" option was added to the trainer. Using this may help solve the issue with the skill points.
For a complete description and the solution see:
Edit: somehow I have replied to an cached version of this thread! Sorry!
[Edited by Elandril, 3/24/2017 6:54:54 PM]
The Soldier profile increases damage's percent/ bonus each kills for short time. Maybe the team could try to take a look at that. Just my opinion
[Edited by hulbertc, 3/25/2017 10:30:26 AM]
Lol, I feel like this question will appear in every single page of this topic while there has been a whole SOLUTION topic for it.
Answer: Because the skills point system of this game is same as Mass Effect 3. If you have more point than your level (for example: the game states that you will have 20 skill points at level 5, but you have 30 skills point => the system will confuse => It will be reset every time you load the game). SOLUTION: Use the easy level option => up your level to max (132)
=> Yes, the skill points option seems little bit useless. In Mass Effect 3, for avoiding reset and having more points, I've changed the reward skill points each level by using supporting tool (change the game mechanic). But, MEA is built by Frostbite 3, not Unreal 3. And, in my experiences, using Dragon Age Inquisition as example, I haven't seen anyone who could change the game mechanic. Only thing they could do is mod and modify the save game
On to the reason for my post...I'm not sure if it's due to a game update, or maybe because they're coded a little differently in the game, but the unlimited ammo option doesn't seem to work for weapons crafted with the grenade and sticky grenade augments.
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