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Official Trainer Thread  Mass Effect Andromeda Trainer
 
dstates  posted on Mar 24, 2017 6:17:00 PM - Report post

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quote:
originally posted by Slynderdale

That's not a bug, its how the game is designed. Mass Effect 3 also had that "feature". The game includes a check to see if your skill points are above whats normal for your level, if so, it resets them. The developers made it so you can't unlock all the skills unless you had a high enough level to do so. So no matter what cheat or trainer you use, you always have to enable it on the main screen for the skill points to stick.

Thanks for the info. With the latest trainer update, an "Easy Level Up" option was added to the trainer. Using this may help solve the issue with the skill points.

 
Elandril  posted on Mar 24, 2017 6:51:56 PM - Report post

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This is not a bug of the trainer, but rather a consequence of the game design and the loading mechanism. The points are recalculated when loading a game and if you have spent too many points for your level then the skill tree gets reset. That's why you have to activate the Mega Skills in the trainer before loading a save game.

For a complete description and the solution see:
Link

Edit: somehow I have replied to an cached version of this thread! Sorry!

[Edited by Elandril, 3/24/2017 6:54:54 PM]

 
batsydanger  posted on Mar 24, 2017 7:11:52 PM - Report post

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Since, It's like all of the value of enemies in game is multiplied based in our level => Even with highest level 132, Tier 10 Gear, It still takes like a minute to kill a normal Kett => Editing damage/ damage's percents option would be nice.
The Soldier profile increases damage's percent/ bonus each kills for short time. Maybe the team could try to take a look at that. Just my opinion
 
hulbertc  posted on Mar 24, 2017 8:16:39 PM - Report post

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Amazing trainer, ignore previous request (as apparently already done) as I fixed it myself!

[Edited by hulbertc, 3/25/2017 10:30:26 AM]

 
Reverend0120  posted on Mar 24, 2017 9:35:31 PM - Report post

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quote:
originally posted by Draesk

Re: the infinite consumables option (num 5) and power cells

It seems that a not-insignificant number of skills (flak cannon, mines, grenades, etc) use "power cells" as a form of ammo. You can refill power cells in the field from a single resupply point (boxes with a yellow lightning icon over them), which would suggest that they are a unified source for all the relevant skills that use them.

In any case, attached is my save-game. I have unlocked the Omni Grenade skill that you can test this with. When it loads, there should be one of these resupply points positioned prominently a few feet to your left.

I too would like to see an infinite power cell option.

 
Admiral_Edward  posted on Mar 24, 2017 9:42:42 PM - Report post

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Great trainer, but I have a couple of problems, both dealing with the Easy Leveling up part of the trainer (the one just released). First, once I run it, my crew members are stuck at level 2, and won't level. Second, like the Mega Skill Points cheat, it seems to reset when loading a new game.
 
batsydanger  posted on Mar 24, 2017 10:17:28 PM - Report post

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quote:
originally posted by Admiral_Edward

Great trainer, but I have a couple of problems, both dealing with the Easy Leveling up part of the trainer (the one just released). First, once I run it, my crew members are stuck at level 2, and won't level. Second, like the Mega Skill Points cheat, it seems to reset when loading a new game.

Lol, I feel like this question will appear in every single page of this topic while there has been a whole SOLUTION topic for it.
Answer: Because the skills point system of this game is same as Mass Effect 3. If you have more point than your level (for example: the game states that you will have 20 skill points at level 5, but you have 30 skills point => the system will confuse => It will be reset every time you load the game). SOLUTION: Use the easy level option => up your level to max (132)
=> Yes, the skill points option seems little bit useless. In Mass Effect 3, for avoiding reset and having more points, I've changed the reward skill points each level by using supporting tool (change the game mechanic). But, MEA is built by Frostbite 3, not Unreal 3. And, in my experiences, using Dragon Age Inquisition as example, I haven't seen anyone who could change the game mechanic. Only thing they could do is mod and modify the save game

 
brent0311  posted on Mar 24, 2017 10:19:59 PM - Report post

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To start with, I'm a big fan of your work.

On to the reason for my post...I'm not sure if it's due to a game update, or maybe because they're coded a little differently in the game, but the unlimited ammo option doesn't seem to work for weapons crafted with the grenade and sticky grenade augments.

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