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Official Trainer Thread  Mass Effect Andromeda Trainer
 
P1x1es  posted on Mar 24, 2017 11:58:05 PM - Report post

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@batsydanger The issue with your solution is that the game seemingly scales enemies based on your level. So while a higher level allows you to do more damage, it also gives enemies more shields, more health and so on. So all in all it doesn't give the same results as adding skill points does.
 
eismcsquared  posted on Mar 25, 2017 12:43:58 AM - Report post

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quote:
originally posted by batsydanger

Since, It's like all of the value of enemies in game is multiplied based in our level => Even with highest level 132, Tier 10 Gear, It still takes like a minute to kill a normal Kett => Editing damage/ damage's percents option would be nice.
The Soldier profile increases damage's percent/ bonus each kills for short time. Maybe the team could try to take a look at that. Just my opinion

The enemies do scale but if you focus on hitting headshots with some of the highest damaging weapons in the game (there are a few weapons with 1500+ damage rating) as well as just focusing on increasing weapons damage in general (there are armors that can also increase weapons damage) you can still kill most enemies fairly quickly (e.g. I can kill most Kett with a single headshot with the a 2100 damage sniper rifle). At least if you use the soldier profile and focus on weapon damage. At level 132 biotic and tech damage is pretty crappy though and you basically just have to focus on having as much weapons damage as possible.

 
batsydanger  posted on Mar 25, 2017 1:44:56 AM - Report post

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ELDER
quote:
originally posted by eismcsquared

quote:
originally posted by batsydanger

Since, It's like all of the value of enemies in game is multiplied based in our level => Even with highest level 132, Tier 10 Gear, It still takes like a minute to kill a normal Kett => Editing damage/ damage's percents option would be nice.
The Soldier profile increases damage's percent/ bonus each kills for short time. Maybe the team could try to take a look at that. Just my opinion

The enemies do scale but if you focus on hitting headshots with some of the highest damaging weapons in the game (there are a few weapons with 1500+ damage rating) as well as just focusing on increasing weapons damage in general (there are armors that can also increase weapons damage) you can still kill most enemies fairly quickly (e.g. I can kill most Kett with a single headshot with the a 2100 damage sniper rifle). At least if you use the soldier profile and focus on weapon damage. At level 132 biotic and tech damage is pretty crappy though and you basically just have to focus on having as much weapons damage as possible.

I know, that's why we need damage editing option

 
batsydanger  posted on Mar 25, 2017 1:50:43 AM - Report post

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ELDER
quote:
originally posted by P1x1es

@batsydanger The issue with your solution is that the game seemingly scales enemies based on your level. So while a higher level allows you to do more damage, it also gives enemies more shields, more health and so on. So all in all it doesn't give the same results as adding skill points does.

if you don't want to level up, but still having points by adding. Before you load the save game, make sure you turn on the option adding skills point.
=> Adding skills -> play -> save before quit -> next play -> turn the option on -> skill points will be kept. In case you forget to turn on the option before you load the game, just manually load your hand-save file (not the autosave) again. (turn the option on first)

 
SWVRoma  posted on Mar 25, 2017 3:21:03 AM - Report post

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Hey PWizard, just want to thank you and your staff for the awesome work you're doing here. Seriously, thank you!
 
Grubbs008  posted on Mar 25, 2017 4:17:31 AM - Report post

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LORD MARSHAL
I read the skill points sticky Topic and some of the ones in here on it, I understand that having the skills on and maxing your skills then coming back will reset them if not turned on before hand, What i don't understand is how i never used the skill points option #8, only the quick level up option #., I got level 132, I hand picked every single one of my skill points (Which took along time), then logged out to desktop, came back the next day, and my character was level 3 with 2 skill points and everything was locked again as well as squad members. Reloading the save and reloading the save with either option enabled did nothing. I thought using easy level was the only legit way to get max points without having the reset? Am I missing something? Again, I never used skill points option, not once.

EDIT: Upon Loading a save with the option " . " on for Easy Level, the game reverts your level to 3.. This is pretty frustrating but can be fixed by turning it off, going to the main menu and reloading the save from there..

P.S. There is also an IN GAME bug from EA that makes it so upon death on certain planets, your character does a full reset back to level 1 with no weapons or ammo or gear.. I'd avoid dying on any other planet besides Eos if possible.


[Edited by Grubbs008, 3/25/2017 5:56:09 AM]

 
busybasaz  posted on Mar 25, 2017 8:10:54 AM - Report post

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VETERAN
quote:
originally posted by WaLorD0120

quote:
originally posted by Draesk

Re: the infinite consumables option (num 5) and power cells

It seems that a not-insignificant number of skills (flak cannon, mines, grenades, etc) use "power cells" as a form of ammo. You can refill power cells in the field from a single resupply point (boxes with a yellow lightning icon over them), which would suggest that they are a unified source for all the relevant skills that use them.

In any case, attached is my save-game. I have unlocked the Omni Grenade skill that you can test this with. When it loads, there should be one of these resupply points positioned prominently a few feet to your left.

I too would like to see an infinite power cell option.

Agreed, would be fun to try some other skills. As it is now, the power cell skills are worthless compared to unlimited zero cooldown abilities.

 
DaCrazyBeggar  posted on Mar 25, 2017 8:33:27 AM - Report post

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CHAOTIC VOID
quote:
originally posted by busybasaz

quote:
originally posted by WaLorD0120

quote:
originally posted by Draesk

Re: the infinite consumables option (num 5) and power cells

It seems that a not-insignificant number of skills (flak cannon, mines, grenades, etc) use "power cells" as a form of ammo. You can refill power cells in the field from a single resupply point (boxes with a yellow lightning icon over them), which would suggest that they are a unified source for all the relevant skills that use them.

In any case, attached is my save-game. I have unlocked the Omni Grenade skill that you can test this with. When it loads, there should be one of these resupply points positioned prominently a few feet to your left.

I too would like to see an infinite power cell option.

Agreed, would be fun to try some other skills. As it is now, the power cell skills are worthless compared to unlimited zero cooldown abilities.

I agree i was a bit disappointed to see power cells arent affected by the options.

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