Homeworld Remastered Collection Discussion
Trainer Tools and Resources
I'm of the opposite viewpoint, and apparently in the minority, when it comes to the dynamic difficulty. I want the Taidaan and Vaegyr to throw massive fleets at me.
I want epic space battles where multiple task forces of battlecruisers, destroyers and frigates duke it out to the death in amazing displays of missiles, cannon fire, ion beams, and explosions across several points of engagement. I want the Vaegyr and Taidaan fleets to throw everything at me in the latter missions in a last ditch effort to thwart me from either taking back Hiigara or trying to stop me at the Gate.
That is the one thing that the HW series truly lacked. I understand that, at the time, putting that many units on screen would have crippled all but the most stout of machines but that time has long since passed. Now it's time for the battles of the Homeworld series to be just as epic as its storylines.
It is when you are just lucky that they used ships that your ships countered and you never lost any and the next mission, they have much more ships, so even though it might be toned down in this version, you still have to dismantle all ships prior to ending the mission.
This is why dynamic difficulty is a bad feature, they should have stuck with the traditional easy, normal, hard settings, players that love it can have it on hard, but those that just want to play the game without any of that pesky challenge, can play it on easy....those that want a nice balance between challenge and fun...normal setting is for them.
Thats how it should be to be honest.
Bah. The easy normal or hard is just meh. Dynamic diff puts more challange and fun into it. Actually makes it worth playing.
Thats the thing, challenge means nothing to me, i play for the story and the journey, i used to play against other players in the old Star Trek Armada, but it became more about just winning as fast as possible instead of the challenge of getting there, as in the joy of playing the game, instead just rushing through it.
If that makes sense to you, i sometimes have trouble explaining things to people.
I think it would have been better if there was a normal mode and a dynamic mode, where normal mode had a minimum and maximum strength for the AI and the dynamic is like what it is now.
Onlime games like that tend to come down to how bigger the stick is.
But the thing is in this game. The fighting is part of the story/Journey. If there was none of the fighing, then it wouldnt valadate the story. This story validates the fighting (with the Dynamic dif). So in my veiw you take that out, the story with whatever is left of the fighting is just meh and would ruin it.
1, Story with Easy AI = whats the point having the fighting bit in it. Just play all the movie parts of the game done.
2. Story with normal AI = adds a little more to it better than easy mode.
3. Story with hard AI = adds more dif but is just normal mode.
4. Dynamic diff = Perfect, validates the story at every step. It gradually builds up, which agian go's with the story.
Personally it sounds like you dont want to fight in the game and just listen to the story. For that I say you wasted your money and should have waited till a Lets player put it up so you could watch the story.
**Changed word to correct word.
[Edited by Toki, 3/5/2015 4:58:40 AM]
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