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  Homeworld Remastered Collection Trainer
  • Current rank: 2 Stars. Next Rank at 1000 Posts.
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    JamieK posted on Mar 05, 2015 6:21:26 AM - Report post
     
    quote:
    originally posted by Toki

    quote:
    originally posted by JamieK

    quote:
    originally posted by Toki

    quote:
    originally posted by JamieK

    quote:
    originally posted by Toki

    quote:
    originally posted by JamieK

    quote:
    originally posted by KeeperUsiel

    quote:
    originally posted by carage

    I hated dynamic difficulty back then (finally got rid of it when I edited the BIG file).
    I think you only need fast research and a few super units, don't spam them.
    Otherwise, the enemy will show up with an insane fleet the next level.

    I'm of the opposite viewpoint, and apparently in the minority, when it comes to the dynamic difficulty. I want the Taidaan and Vaegyr to throw massive fleets at me.

    I want epic space battles where multiple task forces of battlecruisers, destroyers and frigates duke it out to the death in amazing displays of missiles, cannon fire, ion beams, and explosions across several points of engagement. I want the Vaegyr and Taidaan fleets to throw everything at me in the latter missions in a last ditch effort to thwart me from either taking back Hiigara or trying to stop me at the Gate.

    That is the one thing that the HW series truly lacked. I understand that, at the time, putting that many units on screen would have crippled all but the most stout of machines but that time has long since passed. Now it's time for the battles of the Homeworld series to be just as epic as its storylines.

    There is a difference between epic battles and a flawed AI mechanic.

    I dont think the AI mech is flawed.

    It is when you are just lucky that they used ships that your ships countered and you never lost any and the next mission, they have much more ships, so even though it might be toned down in this version, you still have to dismantle all ships prior to ending the mission.

    This is why dynamic difficulty is a bad feature, they should have stuck with the traditional easy, normal, hard settings, players that love it can have it on hard, but those that just want to play the game without any of that pesky challenge, can play it on easy....those that want a nice balance between challenge and fun...normal setting is for them.

    Thats how it should be to be honest.

    Bah. The easy normal or hard is just meh. Dynamic diff puts more challange and fun into it. Actually makes it worth playing.

    Thats the thing, challenge means nothing to me, i play for the story and the journey, i used to play against other players in the old Star Trek Armada, but it became more about just winning as fast as possible instead of the challenge of getting there, as in the joy of playing the game, instead just rushing through it.

    If that makes sense to you, i sometimes have trouble explaining things to people.

    I think it would have been better if there was a normal mode and a dynamic mode, where normal mode had a minimum and maximum strength for the AI and the dynamic is like what it is now.

    Onlime games like that tend to come down to how bigger the stick is.

    But the thing is in this game. The fighting is part of the story/Journey. If there was none of the fighing, then it wouldnt valadate the story. This story validates the fighting (with the Dynamic dif). So in my veiw you take that out, the story with whatever is left of the fighting is just meh and would ruin it.

    1, Story with Easy AI = whats the point having the fighting bit in it. Just play all the movie parts of the game done.

    2. Story with normal AI = adds a little more to it better than easy mode.

    3. Story with hard AI = adds more dif but is just normal mode.

    4. Dynamic diff = Perfect, validates the story at every step. It gradually builds up, which agian go's with the story.

    Personally it sounds like you dont want to fight in the game and just listen to the story. For that I say you wasted your money and should have waited till a Lets player put it up so you could watch the story.

    **Changed word to correct word.

    [Edited by Toki, 3/5/2015 4:58:40 AM]

    You do know, you are just telling me you like the dynamic difficulty, the challenge of the game doesn't make a difference to the story, the story is the same regardless of how hard or easy it is.

    I like good stories and while challenge is never important to me when it comes to experiencing the storylines of video games, when i play basic skirmishes with friends against the AI, it needs to be challenging.

    I would really want this game to have the option of Easy, Normal, Hard or Dynamic, that way, everyone is happy, you probably never thought of it.

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    ServiusTheBear posted on Mar 05, 2015 7:06:39 AM - Report post
     
    quote:
    originally posted by JamieK

    quote:
    originally posted by Toki

    quote:
    originally posted by JamieK

    quote:
    originally posted by Toki

    quote:
    originally posted by JamieK

    quote:
    originally posted by Toki

    quote:
    originally posted by JamieK

    quote:
    originally posted by KeeperUsiel

    quote:
    originally posted by carage

    I hated dynamic difficulty back then (finally got rid of it when I edited the BIG file).
    I think you only need fast research and a few super units, don't spam them.
    Otherwise, the enemy will show up with an insane fleet the next level.

    I'm of the opposite viewpoint, and apparently in the minority, when it comes to the dynamic difficulty. I want the Taidaan and Vaegyr to throw massive fleets at me.

    I want epic space battles where multiple task forces of battlecruisers, destroyers and frigates duke it out to the death in amazing displays of missiles, cannon fire, ion beams, and explosions across several points of engagement. I want the Vaegyr and Taidaan fleets to throw everything at me in the latter missions in a last ditch effort to thwart me from either taking back Hiigara or trying to stop me at the Gate.

    That is the one thing that the HW series truly lacked. I understand that, at the time, putting that many units on screen would have crippled all but the most stout of machines but that time has long since passed. Now it's time for the battles of the Homeworld series to be just as epic as its storylines.

    There is a difference between epic battles and a flawed AI mechanic.

    I dont think the AI mech is flawed.

    It is when you are just lucky that they used ships that your ships countered and you never lost any and the next mission, they have much more ships, so even though it might be toned down in this version, you still have to dismantle all ships prior to ending the mission.

    This is why dynamic difficulty is a bad feature, they should have stuck with the traditional easy, normal, hard settings, players that love it can have it on hard, but those that just want to play the game without any of that pesky challenge, can play it on easy....those that want a nice balance between challenge and fun...normal setting is for them.

    Thats how it should be to be honest.

    Bah. The easy normal or hard is just meh. Dynamic diff puts more challange and fun into it. Actually makes it worth playing.

    Thats the thing, challenge means nothing to me, i play for the story and the journey, i used to play against other players in the old Star Trek Armada, but it became more about just winning as fast as possible instead of the challenge of getting there, as in the joy of playing the game, instead just rushing through it.

    If that makes sense to you, i sometimes have trouble explaining things to people.

    I think it would have been better if there was a normal mode and a dynamic mode, where normal mode had a minimum and maximum strength for the AI and the dynamic is like what it is now.

    Onlime games like that tend to come down to how bigger the stick is.

    But the thing is in this game. The fighting is part of the story/Journey. If there was none of the fighing, then it wouldnt valadate the story. This story validates the fighting (with the Dynamic dif). So in my veiw you take that out, the story with whatever is left of the fighting is just meh and would ruin it.

    1, Story with Easy AI = whats the point having the fighting bit in it. Just play all the movie parts of the game done.

    2. Story with normal AI = adds a little more to it better than easy mode.

    3. Story with hard AI = adds more dif but is just normal mode.

    4. Dynamic diff = Perfect, validates the story at every step. It gradually builds up, which agian go's with the story.

    Personally it sounds like you dont want to fight in the game and just listen to the story. For that I say you wasted your money and should have waited till a Lets player put it up so you could watch the story.

    **Changed word to correct word.

    [Edited by Toki, 3/5/2015 4:58:40 AM]

    You do know, you are just telling me you like the dynamic difficulty, the challenge of the game doesn't make a difference to the story, the story is the same regardless of how hard or easy it is.

    I like good stories and while challenge is never important to me when it comes to experiencing the storylines of video games, when i play basic skirmishes with friends against the AI, it needs to be challenging.

    I would really want this game to have the option of Easy, Normal, Hard or Dynamic, that way, everyone is happy, you probably never thought of it.

    Personally I love the Dynamic diff. But what am telling you is that the Dynamic diff go's with how the story is played out.

    The fighting adds to the storys drama. I love games with story in it to, but if the fighting doesnt match or fit the storys importantnes then its crap and should not have been put in it. But since this story actual uses the fighting to umph the feel and importantness behind the story. It validates the use of the Dynamic diff.

    With out that in my veiw there is no point having the fighting in it at all.

    If people just want story then take out the fighting. Sorry but I can see your point you are making. I still stand that the story would not be right in any other way at all.

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    KeeperUsiel posted on Mar 05, 2015 8:58:25 AM - Report post
     
    "It is when you are just lucky that they used ships that your ships countered and you never lost any and the next mission, they have much more ships, so even though it might be toned down in this version, you still have to dismantle all ships prior to ending the mission."

    I am never "lucky". I am, however, very good at understanding both games having put in tens of thousands of hours playing them from between when they were originally released, to the originals with mods and now to their remastered release.

    Homeworld is never, ever about luck. It has always been a game about fleet tactics. The Homeworld series has a great story, an amazing story, but your battles are a very large chunk of that story. What you do, how hard you fight, and how intelligently you fight are what bring the Kushan home and what bring the Hiigarans to victory.

    If all you're doing is rushing through each mission to get to the cutscenes, then you are invariably missing the entire essence of the game. If your complaint is that dynamic difficulty is too hard, which is a somewhat comical assertion, then I have only this to say to you:

    Increase your skill, novitiate.
    "No matter where you go...there are you are." -Buckaroo Banzai
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    JamieK posted on Mar 05, 2015 9:52:13 AM - Report post
     
    quote:
    originally posted by KeeperUsiel

    "It is when you are just lucky that they used ships that your ships countered and you never lost any and the next mission, they have much more ships, so even though it might be toned down in this version, you still have to dismantle all ships prior to ending the mission."

    I am never "lucky". I am, however, very good at understanding both games having put in tens of thousands of hours playing them from between when they were originally released, to the originals with mods and now to their remastered release.

    Homeworld is never, ever about luck. It has always been a game about fleet tactics. The Homeworld series has a great story, an amazing story, but your battles are a very large chunk of that story. What you do, how hard you fight, and how intelligently you fight are what bring the Kushan home and what bring the Hiigarans to victory.

    If all you're doing is rushing through each mission to get to the cutscenes, then you are invariably missing the entire essence of the game. If your complaint is that dynamic difficulty is too hard, which is a somewhat comical assertion, then I have only this to say to you:

    Increase your skill, novitiate.

    Actually, no, its not how hard you fight that shows the full story, the full story is there, it would be there, even if there was normal difficulty settings, the challenge of it wouldn't change the story at all.

    You obviously love the challenge of it to get through the story, which is fine for you and others that agree with you, but i care more about the story, i mean i don't want to just watch a video of the story, i like to get all giddy when i get 10 destroyers and be all happy, only to see them get slaughtered by the AI's spawned fleet that is designed specifically to take my destroyers out.

    But i believe i have found a solution to this issue.....before each time i hyperspace out, scuttle all my combat vessels and then at the start of the following mission, quickly build my ships again, win the mission and then rinse and repeat.

    In the end, this game would have been MUCH better if there was a difficulty option, easy, normal, hard, dynamic.....perfect for all.

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    carage posted on Mar 05, 2015 10:15:36 AM - Report post
     
    Wait...You are on a trainer site called Cheat Happens talking about want for a challenge?

    Maybe the trainer should include a super hard mode for you or perhaps you can just use the weak ship button on all your units.


    [Edited by carage, 3/5/2015 10:16:32 AM]
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    KeeperUsiel posted on Mar 05, 2015 1:10:25 PM - Report post
     
    "Actually, no, its not how hard you fight that shows the full story, the full story is there, it would be there, even if there was normal difficulty settings, the challenge of it wouldn't change the story at all."

    Actually, yes, it is. The sacrifices you must choose to make, the losses you will suffer and the thrill of victory that was a direct result of your tactics is what give the story its gravitas. For example, would World War II be considered an epic war if it was just two drunk guys shoving each other in the middle of the street? Of course not. What you're eschewing is scope.

    ...i like to get all giddy when i get 10 destroyers and be all happy, only to see them get slaughtered by the AI's spawned fleet that is designed specifically to take my destroyers out.

    You mean like how warfare actually is? Do you know of any navy that just builds destroyers or cruisers or carriers? Ever? To continue my World War II analogy, how many flattops were taken down by airplanes versus any other type of ship? How many submarines were sunk by destroyers versus other submarines?

    My advice is that you need to come to grips with the fact that you must used mixed tactics. If you were to come at me with a fleet of ten destroyers, I could take it out with a task force that consisted of nothing heavier than frigates and lighter units. I would absolutely sustain losses but, in terms of total RUs, research and build time spent, I would come out on top even if I had only a handful of frigates left after the battle. Capital ROI works in warfare, too.

    Instead of building ten destroyers, build two battlecruisers, four destroyers, ten flak frigates, ten torpedo frigates, twenty pulsar gunships and a dozen or so squadrons of both interceptors and heavy bombers.

    A good admiral, or Fleet Command in this case, must deal with the conditions of the theater they are operating in and with the resources they have at hand.

    Moreover, HWRC is built around the Homeworld 2 engine which never had set points of difficulty and never will. It may come with the new mod tools being promised that you can alter the .big files and set difficulty manually that way. Then again, it may not.
    "No matter where you go...there are you are." -Buckaroo Banzai
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    carage posted on Mar 05, 2015 3:46:29 PM - Report post
     
    I agree with the exception of the Beast in Cataclysm, the Homeworld universe unit design is pretty balanced to promote building a fleet of mixed units. Unlike some of the other RTSes of its time, HW/HW2 does not really feature an uber unit that is generally good against everything. Even the hero units from the campaign has its limits.

    Unless your opponent is either stupid or extremely passive, the only way you could win HW/HW2 by spamming single type units probably by cheating (most notably turning on the super unit cheat).



    [Edited by carage, 3/5/2015 3:47:08 PM]

    [Edited by carage, 3/5/2015 3:47:45 PM]
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    Ashar posted on Mar 05, 2015 4:25:08 PM - Report post
     
    ok, now it definetly patch, Homeworld Remastered Update 1
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