Homeworld Remastered Collection Discussion
Trainer Tools and Resources
You do know, you are just telling me you like the dynamic difficulty, the challenge of the game doesn't make a difference to the story, the story is the same regardless of how hard or easy it is.
I like good stories and while challenge is never important to me when it comes to experiencing the storylines of video games, when i play basic skirmishes with friends against the AI, it needs to be challenging.
I would really want this game to have the option of Easy, Normal, Hard or Dynamic, that way, everyone is happy, you probably never thought of it.
Personally I love the Dynamic diff. But what am telling you is that the Dynamic diff go's with how the story is played out.
The fighting adds to the storys drama. I love games with story in it to, but if the fighting doesnt match or fit the storys importantnes then its crap and should not have been put in it. But since this story actual uses the fighting to umph the feel and importantness behind the story. It validates the use of the Dynamic diff.
With out that in my veiw there is no point having the fighting in it at all.
If people just want story then take out the fighting. Sorry but I can see your point you are making. I still stand that the story would not be right in any other way at all.
I am never "lucky". I am, however, very good at understanding both games having put in tens of thousands of hours playing them from between when they were originally released, to the originals with mods and now to their remastered release.
Homeworld is never, ever about luck. It has always been a game about fleet tactics. The Homeworld series has a great story, an amazing story, but your battles are a very large chunk of that story. What you do, how hard you fight, and how intelligently you fight are what bring the Kushan home and what bring the Hiigarans to victory.
If all you're doing is rushing through each mission to get to the cutscenes, then you are invariably missing the entire essence of the game. If your complaint is that dynamic difficulty is too hard, which is a somewhat comical assertion, then I have only this to say to you:
Increase your skill, novitiate.
Actually, no, its not how hard you fight that shows the full story, the full story is there, it would be there, even if there was normal difficulty settings, the challenge of it wouldn't change the story at all.
You obviously love the challenge of it to get through the story, which is fine for you and others that agree with you, but i care more about the story, i mean i don't want to just watch a video of the story, i like to get all giddy when i get 10 destroyers and be all happy, only to see them get slaughtered by the AI's spawned fleet that is designed specifically to take my destroyers out.
But i believe i have found a solution to this issue.....before each time i hyperspace out, scuttle all my combat vessels and then at the start of the following mission, quickly build my ships again, win the mission and then rinse and repeat.
In the end, this game would have been MUCH better if there was a difficulty option, easy, normal, hard, dynamic.....perfect for all.
Maybe the trainer should include a super hard mode for you or perhaps you can just use the weak ship button on all your units.
[Edited by carage, 3/5/2015 10:16:32 AM]
Actually, yes, it is. The sacrifices you must choose to make, the losses you will suffer and the thrill of victory that was a direct result of your tactics is what give the story its gravitas. For example, would World War II be considered an epic war if it was just two drunk guys shoving each other in the middle of the street? Of course not. What you're eschewing is scope.
...i like to get all giddy when i get 10 destroyers and be all happy, only to see them get slaughtered by the AI's spawned fleet that is designed specifically to take my destroyers out.
You mean like how warfare actually is? Do you know of any navy that just builds destroyers or cruisers or carriers? Ever? To continue my World War II analogy, how many flattops were taken down by airplanes versus any other type of ship? How many submarines were sunk by destroyers versus other submarines?
My advice is that you need to come to grips with the fact that you must used mixed tactics. If you were to come at me with a fleet of ten destroyers, I could take it out with a task force that consisted of nothing heavier than frigates and lighter units. I would absolutely sustain losses but, in terms of total RUs, research and build time spent, I would come out on top even if I had only a handful of frigates left after the battle. Capital ROI works in warfare, too.
Instead of building ten destroyers, build two battlecruisers, four destroyers, ten flak frigates, ten torpedo frigates, twenty pulsar gunships and a dozen or so squadrons of both interceptors and heavy bombers.
A good admiral, or Fleet Command in this case, must deal with the conditions of the theater they are operating in and with the resources they have at hand.
Moreover, HWRC is built around the Homeworld 2 engine which never had set points of difficulty and never will. It may come with the new mod tools being promised that you can alter the .big files and set difficulty manually that way. Then again, it may not.
Unless your opponent is either stupid or extremely passive, the only way you could win HW/HW2 by spamming single type units probably by cheating (most notably turning on the super unit cheat).
[Edited by carage, 3/5/2015 3:47:08 PM]
[Edited by carage, 3/5/2015 3:47:45 PM]
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