Memory injection does not work that way. Different missions have different times; while a value of only ten seconds is probably not ideal (5 minutes would be a nice, safe compromise), it would require actually having different options for each set time; or, a change to allow manually adjusting the value. But from screwing around in the game with CheatEngine, values are stored as floats and it'd be a bit of a pita to have it manually adjustable... Though if 0x90 is up for it, by all means.
Noisemaze posted on Apr 12, 2014 4:35:55 PM - Report post
Was getting the code not found error. Dug back in the thread and installed the latest NET Framework. Working as expected now. Excellent work as always!
I hate to be a gnat buzzing 'round your ear but is there any chance that you could find time to update the memory locations for HP and the Mission Timer freeze? To be honest, I think they are the most significant parts of the trainer, feature-wise - well, for me anyway, but only because it's a fairly simple thing to use CE to edit money (not everyone knows how, and I understand that, for them the money cheat is of course vital if they want full control over the game!), and ammo is effectively unlimited with just the reload and sometimes annoying QTE mechanic (I do like turning that option on with many guns, though, nice to just blamblamblamblamblam without having to worry about where your magazine is at - especially since after a certain number of shots, I think seven, your accuracy drastically improves for some reason!).
Thanks much for your consideration, and I understand you keep a busy schedule - I say all this in hope, not as a demand, of course!