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Official Trainer Thread  Mercenary Kings Trainer
arcmax  posted on Apr 02, 2014 6:19:34 PM - Report post

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Okay, just tested the new trainer.
Infinite Health : Works
Ammo/Reload : Works
Funds : Works
Mission Timer : Works, But big Problem with it. When you use it to Freeze the timer (which works properly) it Freeze the screen not letting the camera move to follow the player. The Player can move off screen but the Camera stays frozen.
Agreed  posted on Apr 03, 2014 12:20:04 AM - Report post

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Numpad 1: Working 100%
Numpad 2: Working 100%
Numpad 3: Working 100%
Numpad 4 (freeze timer): Freezes timer, but also freezes camera.

I'm using Windows 7 Business, 64-bit; SB 2600K at a relatively low overclock, 16GB of DDR3-1600 9-9-9-24 2t, and it's installed to a HDD. Have gone through all troubleshooting steps, no luck.

Interestingly, there's been a change from the previous trainer in how it handles Numpad 2 (infinite ammo/no reload); previously it would display a very large number (over-filled by about 7 or so orders of magnitude) beside a full ammo display. Now it seems to lock to 5 bullets. Not a big deal, though it does change it from being able to reload and have the full magazine size worth of "critical reload success" bullets. Now, you get one or two if you press the fire button faster than the trainer sets it back to 5, if your gun can hold more than 5 shots.

I don't know if that's intended; it's not a major issue regardless, but I thought I'd inform you since it's something else that's changed.

The obvious big deal is the mission timer, that is SUPER handy. That and infinite health are the big two, imo.

Helpful stuff ends here.


I use Infinite Health like I'd use rations and health packs, I just hit it if I'm getting low and then disable it again - which means my character does not carry rations or health packs, preferring C4 and a shock grenade or the like, haha.

Yeah, I know in the end it still amounts to invincibility, but I could, theoretically, be one-shotted by a high damage enemy if my health is low, since I limit myself to pressing "Numpad 1" only when I'm at 25% health. It adds a little excitement back into the game, since guns do get suuuuper OP as time goes on.

Good luck hunting down the "Frozen timer = frozen camera" bug, man, I hope it's easy on you.

0x90  posted on Apr 03, 2014 4:54:32 AM - Report post

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That's right I've updated the ammo function because this big number seemed to be a malfunction. Didn't know the current way is even worser.
MoiiSeX  posted on Apr 03, 2014 8:37:27 PM - Report post

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Agree for Numpad 4 freeze cam!!
Agreed  posted on Apr 03, 2014 10:04:38 PM - Report post

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It's not a big deal either way - players have to make the choice whether to use the "super reload" extra damage, or be able to keep shooting regardless. The way before just meant that even though it looked weird, you could do the extra damage think, BUT doing a super reload like that defeats the purpose of no reload. Not even a priority for fixing, imo.

The numpad 4 mission time option on the other hand, I will beg if I need to, I really really would love to see that fixed if you have the time and don't mind? There are some portions of the game that present a sort of busywork segment that can eat up a lot of time (like an early mission where you have to kill 8 of a certain enemy type, but it's possible to take several paths through the level - you can accidentally put yourself in a no-win scenario with the mission timer because you just missed the "right" path, and how would you know that in advance?).

You have made arguably the most comprehensive and powerful trainer/editors on the site, I have full confidence in your ability to squash this bug. I know it may be not on the top of your to-do list with everything always getting updates and this being kind of a smaller game, but if there's any way at all, I would appreciate it tremendously if you could see about fixing the mission timer option.

Again, the reload thing is practically the definition of no big deal, so please don't worry too much about that! It is functional now, just as it was before, and if people want to use the in-game quick time event reload mechanic, they really need to turn off no-reload in the first place for it to work right. That is not your fault, it's player's choice. More bullets, or getting some power shots off with the in-game mechanic but running on empty with some guns? That's a choice that you can safely leave to members I think. The option works, so you did your job 100%.

Rottgar  posted on Apr 05, 2014 9:48:57 AM - Report post

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i totally agree with Agreed^^
the no reload is doing his job perfectly
so dont bother worrying^^

PS:Sry for my bad english

OP3NGL  posted on Apr 06, 2014 12:56:06 PM - Report post

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is it possible to have inf backpack items or materials?

& freezing mission timer will freeze camera screen

[Edited by OP3NGL, 4/6/2014 12:56:42 PM]

Agreed  posted on Apr 06, 2014 11:25:14 PM - Report post

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Is the plan to wait 'til the game patches again to release a fix, or to wait to see if it's going to patch again in the short term before releasing a fix?
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