Company of Heroes 2 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Company of Heroes 2 Trainer is now available for version 4.0.24336.0 HF and supports STEAM, WINDOWS STORE. Our Company of Heroes 2 message board is available to provide feedback on our trainers or cheats.
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  Company of Heroes 2 Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Loodrogh
    ELITE
    Loodrogh posted on Jun 20, 2013 11:01:41 AM - Report post
     
    And once agein i have to say: Great Work Wizz and Co! Pls keep up ur amazing work!!!


    [Edited by Loodrogh, 6/20/2013 11:02:42 AM]
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Radious1987
    ELITE
    Radious1987 posted on Jun 20, 2013 11:13:36 AM - Report post
     
    Many thanks for quick updates, great trainers for great games.
  • Premium Plus
    Send a message to Mr BLACKJAK
    TIER 7
    Mr BLACKJAK posted on Jun 20, 2013 11:30:02 AM - Report post
     
    Congratulation ! Thanks you very much !
  • Premium Plus
    Send a message to savvart
    TIER 7
    savvart posted on Jun 20, 2013 12:10:15 PM - Report post
     
    Thx again for yet another swift update...
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Radious1987
    ELITE
    Radious1987 posted on Jun 20, 2013 3:06:42 PM - Report post
     
    In few hours we have here huge patch:

    Updates for June 20th, 2013


    Gameplay



    - Getting a squad weapon while using an accessory weapon will now switch to the squad weapon when finished
    - Dispatch not counting as 'building' a unit for intel bulletins
    - Fixed squad inside a building doesn't obey attack order to attack a specific enemy squad
    - User can now use mini map to dispatch units from the Commander Bar
    - Shock Troops will lose any Picked up Weapons when the Squad is upgrade with PPSh-41 Sub Machine Guns
    - The player now has to build the SU76 as well as all other tank types in order to gain the "[filtered]e of life" achievement
    - Fixed german flame saturation ability
    - Concrete Piercing Round Hotkeychanged
    - Removing team weapon crew sight radius when abandoning the team weapon
    - Adding pop costs to the dispatch units
    - Fixed a selection issue with resource and victory points in the world. They are smaller now and it's easier to move troops around the points
    - Fixing t-70's self repair ability





    Skirmish AI



    - AIObjectives properly check current leash length before updating leash lengths and forcing a replan
    - AIConstruction tasks give up when squads reach 51% health instead of 30% health
    - AI now properly checks if a point is valid for capture and doesn't ignore points it owns that are being reverted
    - Removed task targets from AI tasks because nothing used them
    - When AI is looking for enemy squad clumps to attack, it will now fallback to clumps near squad if there are no clumps in the objective area
    - When targeting clumps of squads, the AI now only targets clumps containing at least one stationary squad, and it targets the squad closest the centre instead of the clump centre
    - Squads wanting to fallback due to cold will no longer count toward objective fallback
    - AI stats system updates military points on the same frame it adds them so we no longer have new military points being invalid for one frame
    - AI properly detects observation posts as valid military points
    - Switch almost all AI code to use average combat ratings instead of instantaneous combat ratings to improve stability
    - When searching for heat sources squads will now also check for heat sources nearby if they cannot find any nearby heat sources within combat range of their targets
    - Cleaned up code for determining if AI squads have good targets so we can check if they currently have a good target or are assigned a good target
    - Skirmish AI properly reserves resources and no longer accidentally buys cheap things.
    - Skirmish AI builds less observation posts
    - Skirmish AI no longer counts team weapon squads when determining if it needs more squads for capturing.
    - Skirmish AI now tries to clump its squads together to attack the same target, and prefers to keep squads attacking targets near each other in general
    - Skirmish AI now tries harder to prevent reassigning squads to different objectives
    - Skirmish AI now scores objective targets based on how close the squads it needs are to the target
    - Skirmish AI will now depending on AI difficulty level evaluate multiple objective targets for the best score before picking one





    AI Updates



    - AI coordinated move phase now uses setup locations as destinations instead of objective target like coordinated attack arrival phase to prevent path finding oscillations when switching between the two phases
    - AI attack objective now properly recognizes squads capturing a point as not being idle and triggers the switch from the move stage to the engaged stage
    - AI leader task no longer overrides the destinations of the follower tasks screwing up the coordinated attack arrival phase of objectives
    - AI leader and follower tasks now have internal timers to reduce oscillation between move and idle states
    - Tweaked AI difficulty settings
    - Expert AI now gets more resource bonus.
    - Easy and Standard AI now captures less of the map



    Balance



    Anti-tank Mine

    - Reduced the time to plant the mine from 12 to 6 seconds
    - Changed the ability to allow it to be targeted in the fog of war
    - Removed the cooldown



    Veterancy Change:
    - Rates changed from 50%/50% (Damage applied / received damage) to 75%/25%

    Anti-Tank grenades and Panzerfaust:
    - Range reduced from 20 to 15





    Twitch.tv





    - Fixed ghosting in Twitch capturing
    - Added default cursor to Twitch
    - Added dynamic cursors to Twitch
    - Truncate twitch stream title if too long
    - Fixed access of deconstructed stack variable
    - Fixed garbled Twitch video capturing on AMD machines
    - Log Twitch chat errors to the chat log
    - Fixed spelling mistake on Rzhed (Spring) description
    - Fixed translation issues in non-English languages







    Other



    - Connectivity fixes
    - Change multicore check to be non-fatal. Force number of created threads to minimum of 2
    - Dedreased sync errors
    - Improved server connectivity
    - Improved error messaging for steam connection issues
    - Crash fixes
    - Fix autodetect for the first time always giving out low settings
    - Fix autodetect giving high settings always if the performance test fails
    - Made cursors in vista larger (48x48 which is the maximum supported by vista)
    - Addressed some audio and video bugs
    - Added cancel button to compatiblity mode dialog, remode time delayed warning for compatibility mode and make it always warn the user
    - Turn off mouse cursor trails and shadows in fullscreen mode to avoid invisible cursors in some systems
    - Gramatically better error message for compatibility mode
    - Updated some localization
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Jun 20, 2013 3:35:12 PM - Report post
     
    guys this is truly stupid.

    we are done with the beta trainer.

    when the game is released we will look at this title again.

    the game comes out Tuesday next week.

    enough already

    best,
    Cal
    Trainer Creator
    www.cheathappens.com
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Jun 21, 2013 8:52:34 AM - Report post
     
    we are looking at it stay tuned

    best,
    Cal
    Trainer Creator
    www.cheathappens.com
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to seb4771
    ELITE
    seb4771 posted on Jun 21, 2013 9:00:43 AM - Report post
     
    arg, 9614 version

    Thanks

    [Edited by seb4771, 6/21/2013 9:53:38 AM]
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