In fact, I am suprised some people finished it because it's such a mess. Loads of people can't even finish it, and those that did, did so in about 15 hours.
like it or not...size does matter to a lot of people. it also means tons of code and doesn't necessarily mean length of game-play. and tons of code means a lot of man-hours of effort gone into the game for which its only right for the developers to expect some pay-back. and length of game-play does happen to vary from person to person and even if we're to assume that 15 hours as average...i'd say that's a reasonable length.
And I absolutely agree... It's a good game, and I quite like it.
If only I could actually finish it, that would be nice.
..yea..i hear ya...in-game races can be tough and challenging for some like it was in The Saboteur...and i personally don't think its right to link the progress of the game with winning a race.
by payback i take it you mean by screwing consumers with a buggy release and late patching(why? we didnt make it buggy)that was the developers and what if it is 20gig im sure plenty of people have games less than 1gig that run sweet allday everyday
it still takes a lot of work buggy as hell or not. and i'm well aware of the comparison between a 20gig game running poorly and 1gig game running super smooth especially from a time when games weren't so graphically complicated and didn't have to try and make one size fit all. i still remember playing Contra back in 1982 and do remember thoroughly enjoying it.
yes but hard work doesnt mean good work anymore there are only two types of graphics card makers and they still couldnt get both to work after 5 years of development does that really deserve a pat on the back and telling them dont worry youll get it right in another 5 years. WHY ARE WE SO KEEN TO BEND OVER AND TAKE IT its not like they kiss you and remeber your name after the fact
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