Warhammer 40k: Dawn of War 2 - Chaos Rising Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Warhammer 40k: Dawn of War 2 - Chaos Rising Trainer is now available for version 2.6.0.10243 and supports RETAIL. Our Warhammer 40k: Dawn of War 2 - Chaos Rising message board is available to provide feedback on our trainers or cheats.
Warhammer 40k: Dawn of War 2 - Chaos Rising Trainer
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  Dawn of War 2: Chaos Rising Trainer
  • Current rank: 2.5 Stars. Next Rank at 2000 Posts.
    Send a message to AdmiralAckbar
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    AdmiralAckbar posted on Apr 02, 2010 2:52:49 AM - Report post
     
    quote:
    originally posted by 1_st_Praetorian

    Hi guys, I know I'm only a free member, but I have a question.
    How come none of the trainers work for my version? 🤔
    I've not updated the game from the original, still, none of the trainers available on this site is working.
    Either my antivirus deletes the downloaded trainer or the game crashes for the ones I'm able to extract from the zipped files.
    Any suggestions anyone?

    If the trainers do not work for you it is probably due to some software on your computer blocking them. I can however suggest that you use the cheat mod from Dawn of War 2 which seems to work very well with Chaos Rising.

    Ayy lmao
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to CommanderBRA
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    CommanderBRA posted on Apr 02, 2010 8:08:54 PM - Report post
     
    great trainer for v2.1

    Works great. also on Steam
    The Reward for Treachery is Retribution!
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to GUNDYR
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    GUNDYR posted on Apr 03, 2010 4:11:31 PM - Report post
     
    Can we get an option that keeps time low or auto gives you full speed medals at the end of the mission? i get really annoyed that they make me have to speed through a mission when i want to enjoy it.
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    colintis posted on Apr 03, 2010 6:49:57 PM - Report post
     
    Thanks for the trainer, its doing great, it would be much greater if we can add unlimited points for units' skills
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to jorea143
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    jorea143 posted on Sep 22, 2010 12:33:43 PM - Report post
     
    oh wow! thanks for the updated trainer. Good thing I became an UNLI member No regrets!




    FYI: I still get the bug, when I activate the "Super Unit" option, it makes my opponents life to boost from 600 to 25k or something like that. At first skirmish it was okay and aworking great bu when I play another skirmish all my opponents life get a boost and it's taking so long to kill them
    Any fix for this?

    [Edited by jorea143, 9/22/2010 4:36:30 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to dordur2
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    dordur2 posted on Oct 19, 2010 9:30:24 AM - Report post
     
    did you target the enemies unit or did you target your unit if you targeted the enemy then that might be the reason

    (ps) im not good in english so idk if im writing right sorry for that btw i hope you understand what i mean
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    kache posted on Oct 31, 2010 10:01:51 AM - Report post
     
    quote:
    originally posted by PWizard

    For the 397543764th time, XP IS FOR SKIRMISH MODE, NOT CAMPAIGN.

    Ok.
    Then, how do we add XP in campaign mode?

    Ipsa scientia potestas est.
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    ZephSunstrider posted on Oct 31, 2010 4:18:02 PM - Report post
     
    With the CH trainer? We don't. I personally use a generic memory editor to modify the XP when onboard the strike cruiser.
    Beware though, that the enemies' levels will get adjusted, too. If your whole squad is Lv20 in the second mission, the enemy units most likely will be, too. They will also have more health (which is also the reason why the Super Units function 'bugs' out).

    Regarding the "bug" with the Super Units function: It's not bugged. It works just fine. The game is the troublemaker here.
    Quote from another thread:
    Edit: This seems to be a problem on the game side. Apparently, it automatically adjusts enemy level and health to the average value of your team.
    I noticed that after haxing my Force Commander to Level 20. The rest of my squads were still around L6, but the enemies were at L10ish and both my team and the enemy units suddenly had 4-digit health, while in the mission before, they were at 200-400hp.
    So I theorize that this is some kind of auto-balance feature coming from the game itself, which would mean that CH can't do much about that. It also means that their feature is NOT broken, the game just reacts to the health changes by setting all other newly spawned forces to "appropiate" health levels.

    [Edited by ZephSunstrider, 10/31/2010 4:20:41 PM]
    Edit 2: Nevermind, own stupidity.

    [Edited by ZephSunstrider, 10/31/2010 9:38:51 PM]

    [Edited by ZephSunstrider, 11/2/2010 6:01:32 PM]
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