Dragon Age: Origins Discussion
Trainer Tools and Resources
Strangely, if you have one character in your party still able to move and they trigger a cut scene or area change, the characters all show up or come with you but as soon as the play becomes active again they are paralysed/immovable again!
It doesn't get resolved either if you reload a saved game, with or without the trainer in effect, as it appears to save a flag in the saved game file.
I'm now on a third run through due to this problem stopping my character progressing, currently at Lothering.
If necessary I can send a couple of the saved games where you can see this effect is occuring this evening when I get back from work if that's any help?
I'll give the new one a try and let you know how it goes, sorry if I've wasted your time.
The first option is to insure that you have deactivated the "instant cooldowns" option. Then find an enemy that will inflict the same hostile attack. This method resets the timer (at least in my experience thus far). The spell then runs its normal course. It seems to work much like an antibiotic.
The second option that I have found which works (again for me at least) is to insure that you do not have a "sustained" talent activated while using the "instant cooldowns" option. If you have had a talent running continuously deactivate the talent, temporarily disable the "instant cooldowns" option, and then use an injury kit.
The "bug" (for lack of a better word) is tied to the "instant cooldowns." Many people have suggested in other forums that they just avoid this option as this minor glitch is a regular occurrence. Since discovering the second option to cure this problem I have continued to use the "instant cooldowns" option, but refrained from using any "sustained" talents. The "activated" talents do not seem to foster this issue, so your special strikes/spells will continue to work just fine.
I truly hope these options help you all out. If you need any further clarification, do not hesitate to ask, I will do my best to help.
It also affects timed buffs, not just debuffs.
[Edited by AG3, 12/9/2009 8:28:05 AM]
If a party character gets affected I just remove them from the party and bring them back, all is OK but nothing seems to work for my main character.
Does anyone know if these spell effects can be removed from a saved game using the DA Toolset?
I can send a saved game if anyone thinks they can fix this?
It requires that you have the Dragon Age Toolset in order to edit your saved game. Make sure you have the latest version 1.01.
Saved games are kept in your "My Documents\BioWare\Dragon Age\Characters\YOUR CHARACTER'S NAME\Saves\"
BACKUP YOUR SAVED GAMES NOW
Open the Toolset and click "File" > "Open File".
Open the saved game you wish to edit (they end with ".das" ).
Navigate to the following...
There you will find many numeric sub branches. Each for a specific effect that may or may not be in effect on your character.
Spotting the offending effect requires knowing why this issue is occurring. Each effect is supposed to have a duration "type" defined for it, valid values are from 1-4. (1 = Temporary, 2 = Permanent, 3 = Instant, 4 = Equipped).
The duration type for the effect that wont end will have an invalid value, such as "0" and a duration value of say "20000" that would represent 20 seconds.
Look through each numeric entry at the SAVEGAME_EFFECT_DURATION_TYPE and if it does not have a value of "1" check to see if it has a SAVEGAME_EFFECT_DURATION value greater than 0. If it does, then you have likely found your culprit. Change the duration type to 1, save and play the saved game to see if the issue is resolved.
For those who saved after using the trainer option to try and remove the effect, you may have a problem spotting the offending effect because the trainer changed the effect's duration to 0
If the effect you are bothered by is "War Cry" you can try looking for a numeric entry with a SAVEGAME_EFFECT_TYPE of 1058.
I have been unable to find a list of corresponding ID's/Types to Effect Name, so if you manage to resolve your problem using the above method, please post back with the name of the effect you fixed and it's Type number so others can benefit.
If you want to remove an effect from a party member there are a few ways, the easiest is to let them get knocked unconscious or have them leave the party and come back. Otherwise you can apply the above method, but you need to look here:
You will see some numeric sub branches, each represents a companion character, open each and look at the topmost value called TEMPLATERESREF and you will see the character's name in the string value. One you have located the correct character, open the SAVEGAME_EFFECT_LIST branch and follow the same steps above.
Hope this ends a few headaches and saves a few campaigns for people.
I'm working on a simpler method (I hope) to create a module with a new item which when equipped applies all negative effects to the player or character it is equipped to, this should hopefully override the existing effects and upon removing the item, all negative effects should go with it. Don't hold your breath though, I'm banging my head against my lack of scripting know-how and lack of examples and documentation.
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