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remove spells makes them perment
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    bishop1641 posted on Jun 13, 2010 3:25:41 PM - Report post
     
    Many thanks. I opened up the toolset and found 1058 (WarCry). Changing the value solved the problem.
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    youngprinc3 posted on Jul 23, 2010 9:02:36 PM - Report post
     
    Anyone besides me still having this problem with the 1.04 trainer?
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    SteamPunks posted on Jul 28, 2010 2:23:42 PM - Report post
     
    I originally had this problem, then upgrading to 1.01 fixed it, and now I have it again with 1.04. :\

    The first time I fixed this problem with the toolset method explained befoere. After using this method is it possible for this glitch to happen again?

    [Edited by SteamPunks, 7/28/2010 2:27:55 PM]
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    robgw3 posted on Aug 24, 2010 7:23:58 PM - Report post
     
    I also have this issue, such a pain in the butt. I had to restart the Circle Tower 3 times at least because this one room they kept blasting me as soon as i opened the door and it would knock my whole party down and they would not get up. I dont use the Inf stealth option, though i may accidentally hit it when typing something. I have found that with certain effects though the stun or whatever can be removed by right clicking on the party member in question to talk to them and then selecting the nevermind option. Does anyone know a way to permanently fix this that is easy to do, or is it possible for the trainer maker to fix this?
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    robgw3 posted on Aug 30, 2010 4:56:21 AM - Report post
     
    quote:
    originally posted by paulnz

    Here's a fix, though a bit involved.
    It requires that you have the Dragon Age Toolset in order to edit your saved game. Make sure you have the latest version 1.01.

    Saved games are kept in your "My Documents\BioWare\Dragon Age\Characters\YOUR CHARACTER'S NAME\Saves\"

    BACKUP YOUR SAVED GAMES NOW
    Open the Toolset and click "File" > "Open File".
    Open the saved game you wish to edit (they end with ".das" ).
    Navigate to the following...
    SAVEGAME_PLAYERCHAR\SAVEGAME_PLAYERCHAR_CHAR\SAVEGAME_EFFECT_LIST
    There you will find many numeric sub branches. Each for a specific effect that may or may not be in effect on your character.

    Spotting the offending effect requires knowing why this issue is occurring. Each effect is supposed to have a duration "type" defined for it, valid values are from 1-4. (1 = Temporary, 2 = Permanent, 3 = Instant, 4 = Equipped).
    The duration type for the effect that wont end will have an invalid value, such as "0" and a duration value of say "20000" that would represent 20 seconds.
    Look through each numeric entry at the SAVEGAME_EFFECT_DURATION_TYPE and if it does not have a value of "1" check to see if it has a SAVEGAME_EFFECT_DURATION value greater than 0. If it does, then you have likely found your culprit. Change the duration type to 1, save and play the saved game to see if the issue is resolved.

    For those who saved after using the trainer option to try and remove the effect, you may have a problem spotting the offending effect because the trainer changed the effect's duration to 0

    If the effect you are bothered by is "War Cry" you can try looking for a numeric entry with a SAVEGAME_EFFECT_TYPE of 1058.

    I have been unable to find a list of corresponding ID's/Types to Effect Name, so if you manage to resolve your problem using the above method, please post back with the name of the effect you fixed and it's Type number so others can benefit.

    If you want to remove an effect from a party member there are a few ways, the easiest is to let them get knocked unconscious or have them leave the party and come back. Otherwise you can apply the above method, but you need to look here:
    SAVEGAME_PARTYLIST\SAVEGAME_PARTYPOOLMEMBERS
    You will see some numeric sub branches, each represents a companion character, open each and look at the topmost value called TEMPLATERESREF and you will see the character's name in the string value. One you have located the correct character, open the SAVEGAME_EFFECT_LIST branch and follow the same steps above.

    Hope this ends a few headaches and saves a few campaigns for people.

    I'm working on a simpler method (I hope) to create a module with a new item which when equipped applies all negative effects to the player or character it is equipped to, this should hopefully override the existing effects and upon removing the item, all negative effects should go with it. Don't hold your breath though, I'm banging my head against my lack of scripting know-how and lack of examples and documentation.

    I find that this option isnt really an option at all for me because i cannot get the toolset to work, i keep getting some error when it's installing. It installs fine, but then it says something about not being able to find the database or something like that. I believe it was an issue with SQL not being able to do something with the file/folder.

    Edit: Nvm figured out why it wasnt installing properly.

    [Edited by robgw3, 8/30/2010 5:06:55 AM]

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    robgw3 posted on Aug 30, 2010 9:14:15 PM - Report post
     
    Would anyone happen to know the effect numbers for the effects? Because i dont really want to go through the toolset and change something and then find out i screwed up the wrong thing.

    Geez seriously whoses idea was it to not include the name of the effect and just have a number...
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    robgw3 posted on Sep 06, 2010 7:12:40 AM - Report post
     
    Well people i did find out one effect anyway. Here is the info for Poison Spit effect, i am not sure if this would be different for different games or not, but i copied down any info i could think of that might be useful to identify it. So here is it.

    Poison Spit -
    Effect ID = 27277
    Effect Type = 1017
    Ability ID = 90068
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    herplvr posted on Nov 05, 2010 6:37:18 AM - Report post
     
    So is there no console command for this? I tried the runscript injury remall and remparty ones, but they do nothing.

    Seems like a lot to go through every time this happens, which is about every 3 hours so far.
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