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Weapons!
 
knightpress  posted on Nov 08, 2009 4:22:14 PM - Report post

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Sorry about any formatting hokeyness from the message board, it's simply beyond my control. If in doubt, use notepad to copy the whole block into, and you can double/triple click lines individually that will highlight singularly and you can copy/paste with ease, that way you can have two small windows open side-by-side for easier and faster scratch work.


As for the "enormous rate of fire" guns, I pretty much stopped once I got SMG's into the high teens and even twenties on their rate of fire, because any faster and you're spewing enormous amounts of bullets, and while extremely powerful, most regular baddies died with 3-5 impacts and yet you're throwing 20+ with each burst and it's just causing me more grief in reloads and ammo conservation than its worth...

Which is where the wonderful "Sometimes, I forget to reload..." [Red Text] comes in, if you're a sort that likes to spray and pray, then this buff is for you!

gd_weap_repeater_pistol.UniqueParts.TheDove_barrel4

That barrel, plus good damage, super high burst rate = lots of laughs and stupidly unbalanced... But this is all about cheating so to hell with balance

I give you, the most broken gun I've made so far... I call it "The Fire Hose", upon which I won't elaborate anymore, just use it and you'll laugh with sadistic glee

gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_itemgrades.Weapons.ItemGrade_Weapon_Launcher_Rocket
---Enter Quality based upon your level---
gd_manufacturers.Manufacturers.Torgue
gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted
gd_weap_support_machinegun.Title.TitleM_Torgue_Bastard
gd_weap_patrol_smg.Body.body3_Tediore_Savior
gd_weap_patrol_smg.Grip.grip4_gearbox
gd_weap_machine_pistol.mag.mag3
gd_weap_repeater_pistol.UniqueParts.TheDove_barrel4
gd_weap_repeater_pistol.Sight.sight5_Hyperion_Invader
gd_weap_patrol_smg.Stock.stock5
gd_weap_combat_shotgun.UniqueParts.SledgesShotgun_barrel2
gd_weap_patrol_smg.acc.acc5_Maliwan_HellFire
gd_weap_shared_materialparts.Material.chaos


Now, please note that in the ACTION slot goes:
gd_weap_combat_shotgun.UniqueParts.SledgesShotgun_barrel2

Also of course beware of any additional spaces, I swear I have not put them there, but message boards are notorious for such things, if in doubt highlight the specific line, and ALWAYS double check the input lines for superfluous spaces.

That is NOT a mistake, that is intentional, and is part of what makes it a "Fire Hose"... Copy/paste from left to right in each appropriate slot otherwise and try not to crap yourselves with laughter as I nearly did when taking out entire swathes of baddies in a single click.

[Edited by knightpress, 11/8/2009 5:48:45 PM]

 
Killa_B  posted on Nov 08, 2009 4:48:29 PM - Report post

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the magazine and the barrel on the fastfiring SMG get removed on saving, as well as the material on the burning SMG.

i will see what happens when i pick up the game tomorrow.

but non the less, those weapons rock big time! =)
thanks again for posting them!

 
knightpress  posted on Nov 08, 2009 5:51:07 PM - Report post

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quote:
originally posted by Killa_B

the magazine and the barrel on the fastfiring SMG get removed on saving, as well as the material on the burning SMG.

i will see what happens when i pick up the game tomorrow.

but non the less, those weapons rock big time! =)
thanks again for posting them!

I'm always happy to share, I want to proliferate knowledge, not horde it. It's nowhere near as cool when only I know about it, I like others to see how slick something is.

If you liked the super-SMG, try the "Fire Hose" I updated my last post with, it makes the SMG look like a pop-gun!

 
Ensaine  posted on Nov 08, 2009 6:24:41 PM - Report post

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Knightpress, question for you. In your editing, have you noticed how quality seems to work exactly?

From my own experience, I've seen it actually lower the quality of the weapon, or it seemed to have anyway. I could have accidentally edited more than just the quality that time.

I guess overall what I'm asking is, how would one make the higher end game weapons? So far, the weapon lvls we've seen around here seem to stay within the 10-30 lvl range, give or take, yet you can't just up the quality to 3 or 4 to raise the lvl cap and thus making the weapon better.

Any ideas? Would it be because the later weapons use completely different pieces?

 
akarim76  posted on Nov 08, 2009 7:02:04 PM - Report post

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any1 got the codes for the eridian ball blaster?....if u have pls post 'em
 
knightpress  posted on Nov 08, 2009 7:34:05 PM - Report post

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quote:
originally posted by Ensaine

Knightpress, question for you. In your editing, have you noticed how quality seems to work exactly?

From my own experience, I've seen it actually lower the quality of the weapon, or it seemed to have anyway. I could have accidentally edited more than just the quality that time.

I guess overall what I'm asking is, how would one make the higher end game weapons? So far, the weapon lvls we've seen around here seem to stay within the 10-30 lvl range, give or take, yet you can't just up the quality to 3 or 4 to raise the lvl cap and thus making the weapon better.

Any ideas? Would it be because the later weapons use completely different pieces?

Quality is based on a level range, and does indeed effect stats.

The levels are 0-5, are intended to cover "level spans" like 1-10 for quality 0, and equate the stats and requirements as such.

Now, keep in mind, different weapons, combinations, and so forth -can- vary the level requirement of a gun higher or lower depending upon how powerful it is.

Basically, if you're lv50, you shouldn't be tinkering with anything less than a Quality 5 as it's not "everything it could be".

Another thing you can always do of course is increase the quality a notch as you out-grow it and see if it's still capable of towing the line. Some things will simply be eclipsed at some point, other things may remain awesome as you continue onward and upward with the quality in step.

If you're in your 20's, you're going to be using predominantly high quality 1's and quality 2's for the very best you are allowed to use at your level. All told, if you take your current level, and drop the last digit (take level 45, drop the 5 on the end) that's a safe guess for what quality of weapon you should be in the GENERAL RANGE of. These aren't hard-and-fast rules mind you, as again the level range can and does vary.

 
Ensaine  posted on Nov 08, 2009 8:07:22 PM - Report post

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Thanks for your input!

I just tried it on a sniper rifle I slightly modified (better scope and barrel making it much better) and it did not seem to change it at all.

It's already a purple, lvl 22 rifle (although equipped it shows it as needing lvl 19). I changed it from a 2 to a 3 quality.

So, if I understand correctly, the particular parts that this rifle is using will just end up being obsolete at some point, correct? And will just be replaced with better (read: higher lvl) parts, essentially being my "quality" upgrade at that point?

 
Deadclown  posted on Nov 09, 2009 1:30:00 AM - Report post

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Pray tell How Do you get ammo regen and the other red text stats?
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