usually from 1 upto 5 as long as it has not got a named part example:
(from 7ru7h desert penetrator)
barrel: gd_weap_sniper_rifle_semiauto.Barrel.barrel1_Dahl_Penetrator (NAMED PART)
each weapon from every category consists of 17 parts.
each of those parts can be one of about a dozen components.
you do the math . . .
(8^17^12 creates a ridiculously large number . . .
lets just say: you won't EVER in your whole life see all weapons possible in this game!)
The number generated by that many exponents is:
nine hundred ninety-six novemquinquagintillion,
four hundred fifteen octoquinquagintillion,
seven hundred seventy septenquinquagintillion,
one hundred thirty-six sexquinquagintillion,
five hundred quinquinquagintillion
Being that the number is difficult to wrap one's mind around, that's about 16,996 (deep breath) billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billions of combinations... give or take a few
Keep in mind, the actual possible number is actually far far larger still since there are many components more in the game than are factored in to the equation, and thus combinations there-of. The caveat is that many won't function, others won't be worth messing with, and still more will be mediocre at the very best...
[Edited by knightpress, 11/4/2009 4:36:51 PM]
Link - A text file with the guide in.
PM me if you want to add anything and I'll update it.
[Edited by HearMeRoar, 11/4/2009 4:46:44 PM]
[Edited by HearMeRoar, 11/4/2009 4:47:18 PM]
do u know waht the alien combat rifle name is.
and what a post thanks for the time and effort
[Edited by SIL3NT-DE4TH, 11/4/2009 5:40:25 PM]
i'm missing explanations what the different prefixes do and stuff.
like, what to steel-guns do? and why is the a class of malevolent guns?
and all we have to do now is start collecting information about what we can stuff into those lines to get all creative. =)
maybe someone can write a tool that can generate weapons with previews and backgroundchecks if the weapon would function in the game or not. =)
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