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Our Empire: Total War Trainer is now available for version 1.5.0 Build 1332.21992 and supports RETAIL. Our Empire: Total War message board is available to provide feedback on our trainers or cheats.
Empire: Total War Trainer
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  Empire: Total War Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Bloodrage
    GRIM REAPER
    Bloodrage posted on Mar 17, 2009 12:54:57 PM - Report post
     
    hey i seem to have a little problem whit my trainer when i hit the super hull option it do effect the enemy i played when a 4th rate line ship batteling a 5 rate flag ship for abut 40 min ore more

    just thort you should know maby you could fix it? if possible

    best regards
    Bloodrage
  • Founder
    Send a message to PWizard
    FOUNDER
    PWizard posted on Mar 17, 2009 1:07:35 PM - Report post
     
    follow the directions carefully.
    Chris O'Rorke (chris@cheathappens.com)
    Co-Founder: Cheat Happens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Bloodrage
    GRIM REAPER
    Bloodrage posted on Mar 17, 2009 2:44:17 PM - Report post
     
    hey

    i have... i type f1 and clik on the ship/ships i whont to have the super hull and i make sure there si no one else near me...
    the ones i was batteling was some pirats at a trade route and the cheat i ativetet before i moved into the route were the pirats are so there was not posibility for me to hit the pirats command ship don´t know if there is something i missed if so i don´t know what

    best regards
    Bloodrage
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to adoman99
    ELITE
    adoman99 posted on Mar 17, 2009 4:41:25 PM - Report post
     
    Its exactly the same with me, which I said in my previous post.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Weeman0000
    ELITE
    Weeman0000 posted on Mar 17, 2009 6:16:19 PM - Report post
     
    Cant wait for public release!!
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Mar 17, 2009 6:47:50 PM - Report post
     
    if you aren't getting the results you like with the super hull option, then do not use the option. we would pull the option but then we would get 100's of e-mails from people who liked the option.

    so if you like the option, use it. if not, do not use it. there are many many ship options to use to sway the battle too your favor. we do not plan on adding any more to this game. our trainer currently has around 30 codepoints at this point. we aren't going to be adding or removing any more options in this game.

    thanks for all the feedback and i hope that the other options have been useful for you-

    best,
    Cal
    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Bloodrage
    GRIM REAPER
    Bloodrage posted on Mar 18, 2009 3:25:07 AM - Report post
     
    hey caliber

    i was not saying to add or remove enything i just thort that i would say that the option effects both sids no need to be roude dident meen eny offence for the trainer it is a great one
    but as i said just whontet to mention it

    best regards
    Bloodrage
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to TullyBascombe
    ELITE
    TullyBascombe posted on Mar 25, 2009 5:50:43 AM - Report post
     
    I'm having soime problems with the ship function part of the trainer, possible because the ships are deployed in fleets. can you apply the "super hull" or "invreased speed mods to an entire fleet of ships or would it be necessary to seperate them on the map and apply the mod to each one individually? Likewise with the "destroy ship" or "remove guns" function. If the enemy ships are deployed as a fleet will these mods work? My experience leads me to believe that the ship mods don't work on whole fleets.
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