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Warhammer 40k: Dawn of War 2 Trainer

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Warhammer: Dawn of War 2 Trainer
Sarcastic_225  posted on Feb 19, 2009 1:00:57 PM - Report post

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I have not used that option because it says it is designed for skirmishes, not campaigns. I do not think it is the mega unit option either because I do not have any problems with that option using the patched steam version of the game.

I am sure cal will get the kinks in some of the options worked out. If he can train total war he can train anything!!! Keep it up cal and pw =)

SPOOKS  posted on Feb 19, 2009 1:59:49 PM - Report post

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originally posted by Caliber

regarding use of the trainer and steam/windows live.

1) our trainer was built on the steam version(s) of the game, so YES it should work with steam version of the game.

2) xlive IS built into the game, so if you use our trainer(s) against other players or in a manner that is unfair to other players then you run the risk of getting banned, or other problems. our trainer(s) are intended for SINGLE PLAYER USAGE and if you use this ONLINE, it likely WONT WORK and you risk the chance of CONSEQUENCES. simply put, DONT USE OUR TRAINERS ONLINE AGAINST OTHER HUMAN PLAYERS!

3) playing skirmishes against AI is fine in multiplayer mode and should cause no problems.

4) xlive does not seem to crash the game using our trainer. i played many stretches using the trainer with no problems from xlive.

5) we have NO CONTROL over what xlive or THQ or STEAM does to people who are using 3rd party programs (MODS, TRAINERS, FILE EDITORS, etc.), which has always been the case with PC games. the last 3 or 4 DOW games have been fine with our trainers. your biggest risk to use of ANY trainers or MODS is using them against other human players, which WE STRONGLY ADVISE AGAINST.


sweet thanks for that caliber i rarely use trainers against players anyway plus like you say it can cause problems,bans...etc

the reason i asked is because like in other games like fallout 3 we have to disable Xlive to get the trainer to work without crashing the game but is good to hear theres finaly a work round for that woop woop

AQT  posted on Feb 19, 2009 2:13:27 PM - Report post

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This needs a mega-trainer, with the ability to PERMANENTLY increase the Campaign "hero" exp levels. It would be nice..
Perhaps an ability to unlock all wargear? that might be impossible though.

Fubar69  posted on Feb 19, 2009 3:48:16 PM - Report post

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Hi there,

Can any Aussies out there please verify whether the v1.011 trainer works for the retail version? I heard from some people here that even the latest trainer isn't compatible with Australian Retail (which doesn't really make sense cos it installs and loads through steam as well).

Just wanted to get some clarification since I'm not in a position to test this out myself at the moment.


Deity333  posted on Feb 19, 2009 3:50:27 PM - Report post

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I got the Aussie Retail version (updated from Steam as well) and the trainer works perfectly.

[Edited by Deity333, 2/19/2009 4:01:39 PM]

DOODOOFACE  posted on Feb 19, 2009 4:01:54 PM - Report post

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any chance you can add reveal map as an option?
Atmos  posted on Feb 19, 2009 4:58:21 PM - Report post

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Regarding the unlimited ability option.

I have used it earlier today and the abilities didn't exist. However I used it again later and the results were different. For examble the "Teleport Homer" ability did show up this time. Furthermore the trait of turning frag grenades into an ability at first didn't work but at the next mission (after I had used up all my grenades at the previous mission) did show. Other abilities seem unaffected.

I do not thing that this is due to a script since abilities which you already had available dissapear after the use of this option.

Hope you manage to correct it soon because I accidentally pressed the LevelUp Experience option and having a problem now.

PWizard  posted on Feb 19, 2009 5:04:29 PM - Report post

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we removed those two options from the trainer due to unexpected results.
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