City of Heroes Discussion
ty and have a nice day!
The Combat Jumping skill is good in indoor areas since it triples the jump height and adds to your defenses.
Teleportation is actually the fastest but because of the costs involved using it and most of the time you are having a couple of seconds to get the next teleport going to travel through the air it can drain endurance fast and you can often find yourself falling large distances to the ground. When you teleport it lets you hover about 2 seconds in the air before falling...you have to target your next teleport and activate it before hitting bottom.
As far as travel powers go you cannot go wrong with Super Jump its easy to use and does not use much endurance. I use Super Jump on all of my melee fighters such as tanks and scraps because of Combat Jump. Great defense power for tanks and scraps not so much for blasters though, as for controllers and Defenders I usually get both Super Jump and Super Speed.
They do make a nice combo I get them for PVP the Super Jump Pool had Acrobatics in it great power to keep you on your feet in a fight. I have found flight is a good travel power for blasters that way you can hover and snipe targets all day long. As for teleport you have to create a bind for it to work properly that way all u have to do is press one key to activate the power and your mouse to fire it off and then just keep on firing away until ya get where your going.
Hope this help ya
Tigur LVL 50 Invul/Fire Tank
Monar LVL 50 ILL/RAD Controller
Demonkillaa LVL 50 Invul/Spines Scrapper
StormKIlla LVL 50 Electric/Storm Defender
Jacked Up LVL 50 Peacebringer
Goliath LVL 50 Warshade
Icekilla LVL 50 Ice/Fire Blaster
Russian Star LVL 50 Energy/Invul Brute
And a few others to numerous to mention
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