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Ewiger Krieg Mod
 
saurabhfzd  posted on May 19, 2008 8:29:13 AM - Report post

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ELITE
love ur mod...amazing... but...i really wish u guys came out with a single mod for all the COH campaigns. ONE SINGLE MOD! its a bit irritating to change the mod if u're playing the Normandy Campaign...
but anyways....knightpress....u rule. amazing mod.
 
knightpress  posted on May 19, 2008 5:01:53 PM - Report post

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Lord have mercy this mod will be the death of me one way or another... but not today!

savefile.com/projects/808636518
Link

Ewiger Krieg 5-19-2008, now with Allied and Wehrmacht flavors!

Enjoy

 
knightpress  posted on May 20, 2008 6:01:40 PM - Report post

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To further elaborate on what's been accomplished in the latest iteration of Ewiger Krieg:

First, I've gone back and added Rangers, which somehow I've overlooked up till now, to both the British Commonwealth and Americans.

Now the big deal is that the original Ewiger Krieg was round about 20-30 times as big as ULTIMATE Special Tank mod, this latest version is more than twice as big again as even its previous incarnation.

The Americans/Allies now have access to the full roster of British units through the conventional Allied buildings (cobbling in the British HQ, Infantry, and Armor trucks was more headache than it was worth). With that in mind, the Allies are pretty quick on the draw since they have comparably few buildings to construct to have a hell of a roster to pick from.

The Wehrmacht/Axis are also enhanced, to basically be the inverse of the Panzer Elite. Their two rosters are of course mirror images, and let me be the first to tell you getting the Flakvierling 38 and Flak 88 to build properly from the Luftwaffe was a pain but well worth it. As a side effect of losing access to any possible doctrine defenses for Panzer Elite units, I decided to preemptively unlock them for the PE units while playing as the Wehrmacht. This very arguably makes the Wehrmacht incredibly powerful on defense (as if their defense wasn't already good) having full access to PE tank traps, teller mines, and of course the Flak 88, which when used in concert make an "Allied Rush" pretty much a slaughter. Add to that their new found Panzer Elite options and enormous roster of tanks, the Wehrmacht/Axis is far and away the most powerful faction in Ewiger Krieg, but I never said this mod even resembled being "play balanced".

Merely the act of unlocking units that were previously concealed or limited in some fashion of course directly unbalances the game play, but that is of course a completely unimportant function of the mod, which is really to expand upon the game and add some more interest.

The documentation in the download has a couple minor updates, and perhaps when I get around to it I'll make a proper update to the Unit List document to include the now modified Axis/Allies.

Enjoy!

 
ELI73  posted on May 22, 2008 6:17:54 AM - Report post

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Err, i can't seem to open the RAR file that you used for the american and wermacht enhancement.. so i dont know how to install it.. im sorry. please help. and yet again thank you very much.
 
knightpress  posted on May 22, 2008 7:39:31 AM - Report post

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quote:
originally posted by ELI73

Err, i can't seem to open the RAR file that you used for the american and wermacht enhancement.. so i dont know how to install it.. im sorry. please help. and yet again thank you very much.

a .RAR file is associated with the program WinRAR, which is just like .ZIP or .7z just another method. You can get WinRAR here:

www.download.com/WinRAR/3000-2250_4-10007677.html?cdlPid=10745708
Link

 
ELI73  posted on May 22, 2008 3:22:18 PM - Report post

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thank you mate.. just finished playing a normandy campaign using the enhancement you've made.. AWESOME!! thanks again.

PS
got a shock thou when i played monterbourg and a king tiger appeared, lol.

 
knightpress  posted on May 22, 2008 4:44:58 PM - Report post

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Indeed, everyone needs to be well aware that the PC is not going to hesitate to use what's available to it, and the Axis/Panzer Elite are disturbingly powerful on offense and defense.

Frankly though, I like it and I feel like it really spices the game up.

 
knightpress  posted on May 24, 2008 5:08:36 PM - Report post

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Latest update to Ewiger Krieg, now the Churchill tanks are fixed for playing as the Allies and I removed the 105mm howitzer requirements from the Allies as well to sort of parallel their artillery to the British artillery options. This also gives the Allies a good defensive "reach" to punch the now incredibly strong Axis/Panzer Elite in the nose.


As always, the link is:
Link
savefile.com/projects/808636518

Ewiger Krieg 5-24-2008 is now the model version of Ewiger Krieg and will be built upon from here enjoy!

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