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Company of Heroes: Opposing Fronts Trainer

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Ewiger Krieg Mod
 
grandovan  posted on Aug 16, 2008 10:11:50 PM - Report post

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Thanks again.
 
TheKahn  posted on Aug 16, 2008 11:53:43 PM - Report post


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Overpowered,true,but then again the allies sort of needed such a tank , I mean the Germans had like 10 diffrent types of tank , but also you neglected the munitions panzer.If you could enable his gun i'd appreciate it,also I wanted to ask you if the munitions panzer's supply ability is really working because units don't get the munition sign over them?
 
Ansalon78  posted on Aug 17, 2008 5:03:12 AM - Report post

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Knightpress, I just want to says thank you your mod, is awesome! thanks a million.
 
knightpress  posted on Aug 17, 2008 8:14:35 AM - Report post

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quote:
originally posted by TheKahn

Overpowered,true,but then again the allies sort of needed such a tank , I mean the Germans had like 10 diffrent types of tank , but also you neglected the munitions panzer.If you could enable his gun i'd appreciate it,also I wanted to ask you if the munitions panzer's supply ability is really working because units don't get the munition sign over them?

Okey dokey, good news and bad news

The good news is that I got the Munitions Panzer IV main cannon working no problem, and I got an aura to work on the MP4, the "bad news" however is that the actual "Panzer Elite Munitions Resupply" ability wasn't ever actually assigned to the MP4 to begin with, leading me to think it was merely an Easter egg sort of thing (the unit isn't really supposed to be available at all you see). I copied over the stats from the Panzer Elite HQ Munitions Resupply ability, so it's likely far more powerful than the original ability would have been anyhow.

Now when in appropriate range, infantry -should- have healing and munitions abilities. This does not allow for reinforcement via the MP4, as that is an entirely other thing, but certainly that was never intended for the ability anyway.



savefile.com/projects/808636518
Link
Enjoy!

[Edit Update]
Okey dokey, I've finally gotten my memory of the horrible horrible HTML language to remember enough to put the Ewiger Krieg link in my signature, anytime you want to check the latest or I update, that's where it will be since it will always be appended to my post and saves me the copy/paste routine every time

[Edited by knightpress, 8/17/2008 8:26:24 AM]

 
saurabhfzd  posted on Aug 18, 2008 9:05:21 PM - Report post

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hey guys...love this mod. its awesome. a lot of effort must have gone into making it. there's just one problem i'm having with it!! when i play the normandy chapter and play the vierville level...while i'm using this mod...the airborne troops after the fire-fight at the first AA gun can't move beyond the AA gun and capture the very first strategic point...and the crew manning the AA gun just gets down from the gun and just stand there and don't fight or run away. y is that happening? please advise. thank you.
 
TheKahn  posted on Aug 19, 2008 3:26:42 AM - Report post


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This has also happened to me.You can destroy the first AA site with a satchel charge unfortunately the AA site south of the northern bunker base can't be destroyed because you have to capture it.This maybe a small flaw in the mod due to the fact that the Pak crews from the Wehrmacht are invincible unless the weapon is destroyed.Now in Vierville the AA crews are the same as the AT crews and technically you have to destroy the Flak Gun to destroy the crew,but as i said the AA site must be captured and cannot be destroyed therefore you have an invincible AA site.My advice is to skip this mission using the "-unlock_all_missions" parameter or turn off the mod.

[Edited by TheKahn, 8/19/2008 3:27:51 AM]

 
Realusionist  posted on Aug 19, 2008 7:53:38 AM - Report post

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The changes were awesome and the game has gone to another level of excitement, Mns.Panzer and British tanks can unleash new fire to the game.
Knightpress one question : Why MG of the tanks barely kill targets ? As i noticed, the lower machine gun and the turret weapon are less effective against infantry.
Any possibility to increase fire power?
 
grandovan  posted on Aug 19, 2008 9:08:51 AM - Report post

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quote:
originally posted by saurabhfzd

hey guys...love this mod. its awesome. a lot of effort must have gone into making it. there's just one problem i'm having with it!! when i play the normandy chapter and play the vierville level...while i'm using this mod...the airborne troops after the fire-fight at the first AA gun can't move beyond the AA gun and capture the very first strategic point...and the crew manning the AA gun just gets down from the gun and just stand there and don't fight or run away. y is that happening? please advise. thank you.

Absolutely no problem here in Vierville mission. If You have read all the posts in this thread, and You should, You know, that I have noticed the same problem and communicated with Knightpress about it. You can read his post - he has made some changes to his mode and "Vierville bug" was gone. You have to, of course, use the latest version of his mode and the latest version of the game. I have tried this mission few minutes ago to be sure and - no problem. Finished ok.

[Edited by grandovan, 8/19/2008 10:13:41 AM]

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