I should have joined this thing when I had the chance, looks fun.
@SS You can sign up to the next on here.
24 is the correct answer the switch lights up. You press it and the room starts to move. The room is some sort of modified lift and slowly starts moving upwards. The ceiling above opens up and you find yourselves on the 4th floor in the middle of a large circular room with a gold door to the left and a silver one to the right and a lift straight ahead leading to the founders hall and Jane29 Ho-oh and KOG are just entering the lift as you arrive. Its doors close before you can get to it. You press the button to try and get it to reopen but there is no response. The room around you starts to shake and the large Gold and silver doors slowly inch-by-inch start to open. You notice Latios_Power lying on the floor nearby slowly being killed by some invisible force.
What will you do?
1.Help him out which will put you in a team of 3 possibly increasing your chances of survival.
2.Let him die and continue with just the 2 of you (you can agree to a decision or act independently.
This is the last action of scenario 5
The two of you decide to save Latios_Power.
You grab hold of him and pull him to his feet. The invisible force releases him and the 3 of you turn towards the lift. You all press the button frantically but theres no response. The room is shaking so bad now it fell like the whole building might fall apart. You turn towards the golden door on your right it is now fully open.
At the other side is the large blue monster that attacked KOG and LP earlier. Behind you the large silver door opens and 42 steps out from the other side and moves towards you blocking the exit. You are all trapped with almost no hope of escape..... *cue dramatic music*
Scenario 5 Complete
Lets start with the moving spikes this was far easier than it seemed all you needed to do was open a 2nd window and keep clicking refresh to check the time so you can get your post between 0 and 30 seconds. In the basement of cause I pointed out that there was an electro magnetic lock and 1 of the corridors had EMP above it which would take out the electronic lock letting you pass through. Planbskater was a zombie in scenario 1 if you recall so it would be impossible for him to be in that cell so you should of shot him, before heading in.
The 2 keys of cause held the answer to the painting puzzle. There are a few hidden clues throughout in the scenario which will come in handy during Scenario 6.
Scenario 6 is the last in the game so the end is near and you your fates will all be determined on Wednesday.
Ho-Oh2224: Pisces Shotgun has 8 bullets 5 spare Med packs: 1 Health: 1
Latiosmaster47: LM revolver has 5 bullets left and 4 spare Health: 2 Med pack 0
Patr10t: Struck down by Ho-OH2224
Latios_power: ES Health: 2 AK has 80 bullets plus 18spare
King-of-games: Elite 5 bullets 1 8round clip Health: 3 Golden key x1
Jane29: DR sniper rifle 6 bullets remain, Health: 1, flash grenadesx1 Med pack: 0 2silver bullets
ES: DR 2 bullets (starts with reduced ammo) Health: 2 3 silver bullets (Silver key obtained)
[Edited by Elite, 6/2/2008 1:43:58 PM]
Ironic, in hindsight.
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