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CHU Gametype Thread
 
Chingy42007  posted on Sep 15, 2007 4:01:11 AM - Report post


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I got one.

Name: 20/10

Gametype: Team Slayer/CTF

Rule Set: 6 vs 6

Weapons: Energy Blades ONLY.

Vehicles: None

Objectives: Basic TSlayer/CTF rules.

Player settings: Invisible Players

Equipment: Infinite Grenades, Overshields (not that they would help)

[Edited by Chingy42007, 9/15/2007 4:01:43 AM]

 
Darkish  posted on Sep 15, 2007 8:04:48 AM - Report post

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Not sure if it's an option that you can change, but would the flag carrier be able to get a one-hit kill?

There was a gametype in the beta, something called 'Tank Flag' or something. IIRC, this just made the flag carrier slow but near invincible...took a lot of gunfire to take him down.

[Edited by darkish_raven, 9/15/2007 8:05:48 AM]

 
Chingy42007  posted on Sep 15, 2007 8:10:25 AM - Report post


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Well if they include that game mode in H3 then you could do that instead.

And the flag carrier is in camo, so it's one hell of a challenge to spot him. Hence the name: 20/10.

 
Darkish  posted on Sep 19, 2007 3:23:15 PM - Report post

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Name: King of the Hill (KotH) Ultimate

Gametype: Team KotH

Rule set: Standard KotH

Weapons: Map Default or forged if desired.

Vehicles: None

Map: Something big like Sandtrap or Valhalla

Every player spawns at the same location every time. Red team on one side of the map, blue on the other.

Two hills are placed in the middle of the map, equal distance from one base to one hill as it is from the other base to the other hill.

Objective: Gain as much time while killing the other team inside your hill.

If possible, going inside the OTHER hill will not add time to your team.

If not possible, then no close range weapons, IE: Shottys, Hammers, Swords...

 
Darkish  posted on Sep 23, 2007 5:20:53 PM - Report post

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Name: Snowball Wars

Gametype: Team slayer 2v2 and up.

Weapons: Full grenades at start, no regeneration.

Vehicles: None

Map: Something like Snowbound with two bases or something like Valhalla.

Each player spawns at a base with full grenades. In each base is four piles of each type of grenade.

Objective: Kill the enemies with the grenades.

 
insomniac  posted on Sep 23, 2007 7:23:44 PM - Report post

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I like that, forge it to instant respawn of the grenades.
 
Darkish  posted on Sep 24, 2007 3:55:55 AM - Report post

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Yep. Perhaps we can have the grenades in the bases (Snowbound) and block off the two entrances that lead to the middle of the map.

Spawn everyone with no grenades so they have to go to each stockpile to get the grenades, which in turn never run out.

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