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CHU Gametype Thread
  • Send a message to Chingy42007
    INACTIVE
    Chingy42007 posted on Sep 15, 2007 4:01:11 AM - Report post
     
    I got one.

    Name: 20/10

    Gametype: Team Slayer/CTF

    Rule Set: 6 vs 6

    Weapons: Energy Blades ONLY.

    Vehicles: None

    Objectives: Basic TSlayer/CTF rules.

    Player settings: Invisible Players

    Equipment: Infinite Grenades, Overshields (not that they would help)

    [Edited by Chingy42007, 9/15/2007 4:01:43 AM]
     
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to Darkish
    RETIRED MOD
    Darkish posted on Sep 15, 2007 8:04:48 AM - Report post
     
    Not sure if it's an option that you can change, but would the flag carrier be able to get a one-hit kill?

    There was a gametype in the beta, something called 'Tank Flag' or something. IIRC, this just made the flag carrier slow but near invincible...took a lot of gunfire to take him down.

    [Edited by darkish_raven, 9/15/2007 8:05:48 AM]
    /--\
  • Send a message to Chingy42007
    INACTIVE
    Chingy42007 posted on Sep 15, 2007 8:10:25 AM - Report post
     
    Well if they include that game mode in H3 then you could do that instead.

    And the flag carrier is in camo, so it's one hell of a challenge to spot him. Hence the name: 20/10.
     
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to Darkish
    RETIRED MOD
    Darkish posted on Sep 19, 2007 3:23:15 PM - Report post
     
    Name: King of the Hill (KotH) Ultimate

    Gametype: Team KotH

    Rule set: Standard KotH

    Weapons: Map Default or forged if desired.

    Vehicles: None

    Map: Something big like Sandtrap or Valhalla

    Every player spawns at the same location every time. Red team on one side of the map, blue on the other.

    Two hills are placed in the middle of the map, equal distance from one base to one hill as it is from the other base to the other hill.

    Objective: Gain as much time while killing the other team inside your hill.

    If possible, going inside the OTHER hill will not add time to your team.

    If not possible, then no close range weapons, IE: Shottys, Hammers, Swords...
    /--\
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to Darkish
    RETIRED MOD
    Darkish posted on Sep 23, 2007 5:20:53 PM - Report post
     
    Name: Snowball Wars

    Gametype: Team slayer 2v2 and up.

    Weapons: Full grenades at start, no regeneration.

    Vehicles: None

    Map: Something like Snowbound with two bases or something like Valhalla.

    Each player spawns at a base with full grenades. In each base is four piles of each type of grenade.

    Objective: Kill the enemies with the grenades.
    /--\
  • Send a message to insomniac
    INACTIVE
    insomniac posted on Sep 23, 2007 7:23:44 PM - Report post
     
    I like that, forge it to instant respawn of the grenades.
     
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to Darkish
    RETIRED MOD
    Darkish posted on Sep 24, 2007 3:55:55 AM - Report post
     
    Yep. Perhaps we can have the grenades in the bases (Snowbound) and block off the two entrances that lead to the middle of the map.

    Spawn everyone with no grenades so they have to go to each stockpile to get the grenades, which in turn never run out.
    /--\
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