Halo 3 Discussion
Gametype: Team Slayer/CTF
Rule Set: 6 vs 6
Weapons: Energy Blades ONLY.
Objectives: Basic TSlayer/CTF rules.
Player settings: Invisible Players
Equipment: Infinite Grenades, Overshields (not that they would help)
[Edited by Chingy42007, 9/15/2007 4:01:43 AM]
There was a gametype in the beta, something called 'Tank Flag' or something. IIRC, this just made the flag carrier slow but near invincible...took a lot of gunfire to take him down.
[Edited by darkish_raven, 9/15/2007 8:05:48 AM]
And the flag carrier is in camo, so it's one hell of a challenge to spot him. Hence the name: 20/10.
Gametype: Team KotH
Rule set: Standard KotH
Weapons: Map Default or forged if desired.
Map: Something big like Sandtrap or Valhalla
Every player spawns at the same location every time. Red team on one side of the map, blue on the other.
Two hills are placed in the middle of the map, equal distance from one base to one hill as it is from the other base to the other hill.
Objective: Gain as much time while killing the other team inside your hill.
If possible, going inside the OTHER hill will not add time to your team.
If not possible, then no close range weapons, IE: Shottys, Hammers, Swords...
Gametype: Team slayer 2v2 and up.
Weapons: Full grenades at start, no regeneration.
Map: Something like Snowbound with two bases or something like Valhalla.
Each player spawns at a base with full grenades. In each base is four piles of each type of grenade.
Objective: Kill the enemies with the grenades.
Spawn everyone with no grenades so they have to go to each stockpile to get the grenades, which in turn never run out.
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