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CHU Gametype Thread
  • Send a message to insomniac
    INACTIVE
    insomniac posted on Aug 31, 2007 12:17:28 AM - Report post
     
    A sister thread to the official "chu halo party" thread, I think we need to discuss game types. As I'm sure we don't want to play the same old "slayer and ctf" into the deep hours of the night.

    I have a few ideas myself, which I'll post in the following format, I expect everyone else to follow this format so we can decide which ones are going to be made and played on game night.

    Name: Pirates

    Gametype: Slayer/VIP

    Rule set: Like the zombies gametype of halo 2, this is a non-code enforced game. Basically, 2 teams have 2 elephants on sand trap, these teams wage war between the 2 elephants and they are not allowed to touch the ground. The rule set for what happens when one touches the ground is debatable, but I think that the overboard needs to seize fire and be unable to return fire until he is back aboard a vehicle. This person is still however, fair game.

    Vehicles: One Elephant and one "cargo" vehicle, probably a passenger warthog, Per team.

    Weapons: Human weaponry most likely, however, variations may be made, as a pirate fight is nothing without swords. Me and DR were talking about a flamethrower "fireship" match, and possibly even something like a brute shot match could be enabled.

    Objectives: First to 50/100 kills, or if were playing "kill the captain aka VIP mode" 20-30 kills.

    Misc/Notes: Tactics may include using the hog to board the enemy elephant or simply ridding yours close to theirs and jumping aboard. Like the name says, this should recreate a half decent pirate battle. atm)

    ---------------------------------------------------

    Name: Stop! Hammer Time!

    Gametype: Slayer

    Rule set: FFA Standard Slayer

    Vehicles: Mongoose (multiple)

    Weapons: Gravity Hammers

    Objectives: First to 25/50

    Misc/Notes: The gravity hammer is said to "toss" vehicles around, picture a mongoose for every player on a tiny map, with every person wielding a hammer. To splatter or be splattered.

    ----------------------------------------------

    We'll probably do a few of the classic gametypes along side these new ideas, such as swat, rockets, swords, snipes, etc. So be original if you can, or just recommend classics if you must.

    [Edited by insomniac, 8/31/2007 12:19:38 AM]
     
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to Darkish
    RETIRED MOD
    Darkish posted on Aug 31, 2007 4:44:53 AM - Report post
     
    Good idea. I've always been a fan of...

    Name: Tower of Power!

    Gametype: Team Slayer

    Rule Set: Standard Team Slayer

    Map: Any, Forge edited.

    Weapons: Any that fits good.

    Map set: Forged to have a tower in the center or a better fortified towered-structure.

    Many turrets and power weapons inside the tower.

    Power weapons but no turrets and other standard weapons elsewhere throughout the map.

    Grenade start- One of each.

    Spawn points far away from the tower, red team on one side, blue team on the other side. Weapons, equipment and power ups placed equally throughout the map.

    Game Objective: Control the tower for easy kills. First team to 50 kills wins.

    [Edited by darkish_raven, 8/31/2007 5:21:13 AM]
    /--\
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to Darkish
    RETIRED MOD
    Darkish posted on Aug 31, 2007 9:03:14 AM - Report post
     
    Also with 'Stop! Hammer Time!' we would have to turn on indestructible vehicles. It takes two swings from the hammer to destroy a hornet...probably only one to take out a mongoose.

    Perhaps we could also have a mongoose race track (set up with forge) or an air battle with hornets and banshees in Sandtrap.
    /--\
  • Send a message to insomniac
    INACTIVE
    insomniac posted on Aug 31, 2007 1:11:42 PM - Report post
     
    or maybe set it to vehicle splatter points only, you'd have to sneak up on your unsuspecting prey, just like those sneaky firetrucks.
     
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to Darkish
    RETIRED MOD
    Darkish posted on Aug 31, 2007 1:18:50 PM - Report post
     
    I'm not sure if that option will be in there...I've never heard of it and I haven't seen it in the beta custom games...

    Haha...sneaky firetrucks.

    The gravity hammer and mongoose idea does sound like a lot of fun though.
    /--\
  • Send a message to insomniac
    INACTIVE
    insomniac posted on Aug 31, 2007 1:21:26 PM - Report post
     
    I know they were talking about a gametype on the bungie podcast, rocket race. Its a multiple VIP escort gametype, each team has a VIP and a diver, each team has a mongoose, and each team has rockets. Get from point A to point B with your VIP intact.
     
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    Send a message to forty-two
    AUTHOR
    forty-two posted on Aug 31, 2007 1:23:33 PM - Report post
     
    Stop! In the name of l-*is hammered*

    Sounds like it will be the fun. Pirates sounds awesome.
    /--\
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to Darkish
    RETIRED MOD
    Darkish posted on Aug 31, 2007 1:37:58 PM - Report post
     
    quote:
    originally posted by insomniac

    I know they were talking about a gametype on the bungie podcast, rocket race. Its a multiple VIP escort gametype, each team has a VIP and a diver, each team has a mongoose, and each team has rockets. Get from point A to point B with your VIP intact.

    Yeah, that sounds familiar...it was actually in the custom games lobby for the beta...I just never played it.

    /--\
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