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Locked Topic  Overlord CH Retail Trainer
 
johndmes  posted on Jul 01, 2007 6:12:03 PM - Report post

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Have a small issue witrh the trainer - otherwise it works fine.

THe trainer doesn't "sense" when the game's exited and reset itself, so you can run the trainer, then the game, play for a bit, exit the game (which I have to do due to memory issues), then re-run the game and have the trainer not work until I re-run the trainer, which involved exiting the game, etc.

It's a minor annoyance, a annoyance nonethless though.

 
johndmes  posted on Jul 01, 2007 6:14:37 PM - Report post

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Have passed that point int he game, he final battle there does involve a scripted sequence, bot not right when you enter the room. You can have one-hit kills on during it, just use your minions on Sir William until he falls for the third time (you'll know it when he drops to his knees and all your minions return to you), then just walk up to him and deliver the coup-de-grace.
 
DABhand  posted on Jul 01, 2007 6:17:11 PM - Report post

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quote:
originally posted by johndmes

Have a small issue witrh the trainer - otherwise it works fine.

THe trainer doesn't "sense" when the game's exited and reset itself, so you can run the trainer, then the game, play for a bit, exit the game (which I have to do due to memory issues), then re-run the game and have the trainer not work until I re-run the trainer, which involved exiting the game, etc.

It's a minor annoyance, a annoyance nonethless though.

Most trainers have a checksum value when options are enabled. So when you quit the game and reload the memory where the trainer had changed is back to normal, and the trainer still thinks its enabled the function.

You could do the following, reset all options back to normal and then try each option. This seems to be the logical choice.

 
Caliber  posted on Jul 01, 2007 9:11:03 PM - Report post

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thanks for giving the tip dab but it might not work in all cases. however, my trainers many times have a "setup" sequence that does writes to code caves, etc. when they first run. if you shut the game down and then re-run a fresh copy of the game, then the fresh copy of the game will not have these "setup" items in place, since the trainer does it's magic when you first run it. you can alt-tab out (if possible) and then shut the trainer down and then re-run the trainer to make it function properly again.


best,
Cal

 
Mephisteus  posted on Jul 02, 2007 2:33:20 AM - Report post

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quote:
originally posted by PWizard

What all options do you have turned on? One hit kills? This might be a scripted sequence where that option shouldn't be used.

With a boss you can have this problem that it blacks the screen out (and if you use a spell that it gets stuck doing that spell).

If you used the spell there is no fix if the screen just blacks out you go to the menu -> quit -> NO (as in, don't quit) and the screen should be good again.

That's just for me though

 
FISKER_Q  posted on Jul 02, 2007 3:56:22 AM - Report post

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What about lifeforce? Later on you get new minions, but they require lifeforce to spawn, and only special mobs drop the lifeforce required to spawn a red, green or blue minion.
 
Mephisteus  posted on Jul 02, 2007 5:52:45 AM - Report post

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If you have the trainer just go into the arena to get whatever you want Later on in the game you pretty much get it automatically though. Over 600 reds, 400 blues, 400 greens and 300 browns. I had no shortage
 
FISKER_Q  posted on Jul 02, 2007 7:17:03 AM - Report post

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Yeah but you also use lifeforce on your forged items, items already can require up to 600 lifeforce

Btw: It seems that the minions bug when you reach over 100, atleast when i change zones they diminish to 93 minions, it would probably be best to put the cap @ 99 instead.

When going over 200 minions the game starts bugging up and only renders the monster + terrain, while most of the other features disappear until you remove the minions again.

[Edited by FISKER_Q, 7/2/2007 8:13:18 AM]

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