What about lifeforce? Later on you get new minions, but they require lifeforce to spawn, and only special mobs drop the lifeforce required to spawn a red, green or blue minion.
For easy minion adds, just do this:
Using the trainer (setting minion cap high AND invulnerable minions), go into the Dungeon and get out about 80-90 brown minions. Use the Dungeon, and you'll see entries for the regular enemies you've faced so far. Look for Beetles, there are 4 types:
Battler Beetle = brown
Magma Beetle = red
Puff Beetle = green
Dazzler Beetle = blue.
Choose the beetle for what minion type you want, then entr the arena. Each run through you'll gain between 73-80 life force of that color. Having such a high number of Browns ensures that not only do they kill the beetles quickly, but that you also get all the lifeforce at once. Do this, and you can accumulate minion lifeforce quickly and easily. You fight each beetle in the same cave you get the Hive for that color in, so no matter what you should have the beetle choice for the minions you want.
thanks for giving the tip dab but it might not work in all cases. however, my trainers many times have a "setup" sequence that does writes to code caves, etc. when they first run. if you shut the game down and then re-run a fresh copy of the game, then the fresh copy of the game will not have these "setup" items in place, since the trainer does it's magic when you first run it. you can alt-tab out (if possible) and then shut the trainer down and then re-run the trainer to make it function properly again.
best,
Cal
Which is what I have to do, as I said it's a minor annoyance. Just wish there was a way for the trainer to sense when the game terminated and reset itself without having to be re-run..but if that's the way it is, then that's the way it is. Otherwise, I much appreciate all your work in making the trainers - that's why am a member here, so that that appreciation can take a more concrete form