Neverwinter Nights 2 Discussion
Trainer Tools and Resources
Thank you for having time to talk with me. =)
and to you above, I'm doing it like this: holding down the left shift, and then pressing the "´" next to "?" then just write something and it will come
[Edited by evendently, 11/8/2006 11:45:58 AM]
Item Name: GID_QST_STAFF_OF_MAJOR_ASS_KICK
Item Type: Quarterstaff
Plot: False , Stolen: False , Identified: True
Material: Metal (Alchemical Silver)
- AC Bonus [+20]
- Attack Bonus [+20]
- Base Item Weight Reduction [80% of Weight]
- Bonus Spell Slot of Level: Wizard [Level 2]
- Damage Bonus: Magical 
- Damage Bonus: Bludgeoning 
- Damage Bonus: Slashing [2d12]
- Damage Bonus: Sonic 
- Damage Bonus: Piercing 
- Damage Bonus: Acid [2d12]
- Freedom of Movement
- Holy Avenger
- Massive Criticals 
- No Combat Damage
- On Hit Cast Spell: Confusion [Level 10]
- True Seeing
- On Hit Cast Spell: Slow [Level 10]
Level Restriction: 1
Description: Searched for and Sought out for thouse who want to kill, well everything The Staff of Major Ass Kicking does just that.
Description (Identified): Searched for and Sought out for thouse who want to kill, well everything, "The Staff of Major Ass Kicking does just that."
I kindof mixed and matched the damage. The max damage I set up the variable files were +10, but as explained below thats all one really needs due to being able to add 50 UNIQUE bonuses to each and every item. I hardly gave the quarter staff THAT many things, this was just a test. But its ALL good now
In game PROOF:
Be sure to maximIze in your browser and/or save the image if your browser scales it back (as it is 1280x1024 my in game resolution and monitor reolution) to get a GOOD pic- its high quality. Notice that I am only level 1 Wizard.
I can now make ANY object with up to 50 bonuses - I mean 50 unique - DIFFERENT bonuses- The amount of each bonus does not matter. For instance eveon though it says armor bonus+20, that only counts as ONE bonus. So I could make an amulet or ring or whatever that adds up to 50 spell slots for instance per amulet, identified, with just a level one requirements.
Somebody mentioned only THEY wanted to be the superhero? Well, it seems to me you just create your superhero items and give them to just your main character and you would most definitely be the super hero. I am about to release a cheatmod for the toolset that incorporates a plugin made by fravia but is CHEAT MODDED BY ME with full explainations. I had to mod and understand each variable in the setup for two of the plugin files, but now as you can see, heheheheh.. MUhaHaHa.
Anyway I have just started playing and am still on the tutorial level :/ But I can see I am going to have a LOT of fun with this one. oh, and... MUHAHAHAHAH!
[Edited by Gideon25, 11/8/2006 1:02:07 PM]
Here is a partial list of items for people who can't figure out the toolset - Link
1. Is there a way around the 20 level cap? (givexp stops working when you reached level 20)
2. How do you change skill values (appraise, bluff, concentration, etc)?
There is no way to get above level 20 either, not until the first expansion introduces epic levels like I'm almost certian they will.
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