Neverwinter Nights 2 Discussion
Well I noticed that epic feats are already in-game. Perhaps epic levels exist for a couple of bosses? If so they might be able to be unlocked with a mod.
You found epic feats? Did you happen to see epic class feats? (I.E. Epic Wizard, Epic Rogue?)
Indeed I did. They are in the full feat list I submitted as a new cheat the other day. Hopefully it will be approved and posted shortly.
Here are the ones you wanted. Use givefeat ID# in the console.
966 EPIC FIGHTER
967 EPIC BARBARIAN
968 EPIC BARD
969 EPIC CLERIC
970 EPIC DRUID
971 EPIC MONK
972 EPIC PALADIN
973 EPIC RANGER
974 EPIC ROGUE
975 EPIC SORCERER
976 EPIC WIZARD
977 EPIC ARCANE ARCHER
978 EPIC ASSASSIN
979 EPIC BLACKGUARD
980 EPIC SHADOWDANCER
981 EPIC HARPER SCOUT
982 EPIC DIVINE CHAMPION
983 EPIC WEAPON MASTER
984 EPIC PALE MASTER
985 EPIC DWARVEN DEFENDER
986 EPIC SHIFTER
987 EPIC RED DRAGON DISC
Maybe I can edit the sorcerer class and either allow memorization until I get the ones I want (then change it back in classes.2da) OR hack his class where he gets LOTS of spell point choices when he levels up. Hmm, Will get back to you about seeing how to hack the sorcerer class in the class files in the 2DA.zip files
Just a pure ranged spellcaster. Who can then prestige into something else and when he does he gets to keep all of his spells...hmm. Well at least for now my Sorcerer gets ALL the pspells available to the wizrd without having to type in the cheatcodes for spells.
"wizard" now can cast arcane , cleric , druid spells etc and dont have to memorize to cast spell
but my wizard still can't use OpenLock , Disarm ...
Can't you give yourself an item with the Rogue SKILLS and drag and drop the icons from the skill bar onto your toolbar at the bottom? Lemme look at something... hey duluxe look in the 2sa folder for the files cls_skill_wiz.2da (I use excel for some of the files and wordpad for some of the other ones). Using excel one can can the list of available skills and primary class skills (marked as a 1 or a 0). Now if you noticed with "Perform" cls_skill_bard.2da, well he is the only one with the Perform skill even listed. Which is why it is probably RED But disarm traps and some of the rogue skills are at least still LISTED in cls_skill_wiz.2da. Will it not let you increase those skills at all? If not then even an item may not work as you need BASE points in that skill of at least 1. Hmm.. But you SHOULD be able to drag and drop the disable lock SKILL/traps unto your tools bar. But after playing around with it I was unable to give the BardSaong to my Sorcerer. Then again NONE of the other magics even when the falgs are checked work with my sorcerer either :/
Then again it could be a GUI problem thats class specific? Like I set the flag for my sorcerer to memorize spells and got the books and such but he still won't memorize them :/ Not sure if it will work as I said checking off the memorize flag did not work - it gave me a GUI for the wizard memo books but I could not utilize them. Sorceror and Warlock are somewhat unique though. Sorcerer just has a different TYPE of GUI and only one type will be utilized at once.
But my sorcerer CAN open locks/traps because I think he can cross class into the Rogue or arcane trickster. Also in the classes.2da try changing your "SkillPointBase" just for fun to a number like 20 (will give you 30+ points). It will give you lots of skill points each level and you can just hit "Recommend" button to get you to next screen. I am going to put in the flags for the other kinds of magic and see what happens although I will have to set up a higher number for him (the amount of spells he gets per level since he cannot memorize them).
Ok, I think I will start over as a Wizard due to the fact that you can give them ALL SPELLS from ALL schools and see if I can add some rogue stuff onto him as Sorcerer has NOW just become too restrictive now that we know we Can give Wizards infinite spells... And I will figure out a way to hack the slots other than just "Item" slot additions... MAYBE. HA!
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